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  <url>
    <loc>https://www.safariandfelix.com/projects</loc>
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    <lastmod>2026-02-20</lastmod>
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  <url>
    <loc>https://www.safariandfelix.com/projects/the-labyrinth-an-ai-film-pipeline-experiment</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-17</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770622969077-ET46917WZFOLWR3BRQ67/Screenshot+2026-01-11+172726.png</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1771349840986-4YKHZPHNKES04STBVMNH/AI+Software.png</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770595671599-I12NF8A3UZQVP0O5IWI1/Screenshot+2026-02-05+215232.png</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment - Studying the graphic novel’s visuals and story to build test shots with intention.</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770596177963-Z3NVSFJ5UPI6859H4ROM/Model+Created+with+AI.png</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment - AI model created inside of Comfy.AI using Hunyuan 3D.</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770596186396-4NK46Z8VW0KXDVSZNH2Z/Labyrinth+MoveAI.png</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment - Motion capture from video using Move.AI.</image:title>
      <image:caption />
    </image:image>
    <image:image>
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      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment - Unreal Engine animation timeline.</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770595671498-U3AVOY8TBT568PXNA4RQ/Labyrinth+Multi+Styles.png</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment - Re-styling a single Unreal Engine image into multiple looks with AI.</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770596217554-7782NUJDU1QQK68Y371W/Laby+Video+to+Restyle+.png</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment - Creating a composite using one video and two images.</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770622993342-4MP8PV5X6JDME2U9697C/Screenshot+2026-01-11+172528.png</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/9d279172-c179-4a57-ad14-9dcb391db63b/AI+in+a+Film+CG+and+Design+Workflow%3A+What+Helped%2C+What+Didn%27t+Flowchart</image:loc>
      <image:title>Projects - The Labyrinth: An AI Film Pipeline Experiment - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/lollipop-racing</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/e6fa81e2-6555-4d7a-bee1-db1dbd628933/Lollipop_TitlePoster_A01-gigapixel-standard-scale-2_00x.png</image:loc>
      <image:title>Projects - Lollipop Racing - A TV Proof Of Concept - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035551082-6F2FO3H3VOJY4KAJ1USS/Lollipop_UnrealEngine3QView_A.png</image:loc>
      <image:title>Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
      <image:caption>3 quarter view of Unreal Engine in the early phase of the intersection where the cops have a conversation</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035536444-OA6MGZ3HDFEGUGPSE7MY/Lollipop_360Render_A.png</image:loc>
      <image:title>Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
      <image:caption>A still frame from the 360 video created to be played on the LED screens to simulate the driver racing in the streets of LA</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035526438-IL04S4XYDP607JU6IELE/Lollipop_UnrealEngineTruckVisualization.png</image:loc>
      <image:title>Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
      <image:caption>Blocking of the deployment of the racing LED walls</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035524552-NOMFXGICAI7Z5OTWFKC7/Lollipop_ShowProposal.png</image:loc>
      <image:title>Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
      <image:caption>Part of a proposal that outlined the scheduling and budget of the building of the different locations the races would be held</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035526514-06QS17ZXPA5XEQNSQLM4/Lollipop_TurnoverDoc_VolumeSpottingPlan.png</image:loc>
      <image:title>Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
      <image:caption>Volume spotting plan showing the placement of physical set and cameras relative to the LED screen. This helps the crew setup quickly and without guessing</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035543085-40FQS4P0XE1F8EWKSXCA/Lollipop_TurnoverDoc_PrelightCameras.png</image:loc>
      <image:title>Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
      <image:caption>Renders from Unreal Engine from cameras the DP placed in virtual prelight sessions. This helps the crew understand what angles were approved so they can move quickly on the day of the shoot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764825083946-W7RSMFK1LAY4G5R3ZK84/Lollipop+Color+Pallette.png</image:loc>
      <image:title>Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/godforge-cinematic</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-19</lastmod>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/skeleton-crew</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/a998fc64-2380-4d4f-96a9-c47debff2e99/Screenshot+2025-07-22+214909.png</image:loc>
      <image:title>Projects - Skeleton Crew - Art Director / VP Producer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/megalopolis</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/a0d9aee5-40d5-43c7-8061-9581430efa27/Megalopolis_ProjectPageTitleCard.png</image:loc>
      <image:title>Projects - Megalopolis - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/avatar-the-last-airbender</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/45dce86c-adcc-43c3-8d7b-1fff7882bfc0/Avatar.png</image:loc>
      <image:title>Projects - Avatar The Last Airbender - Consultants - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/ahsoka</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/3241c1b4-1b5b-4aa9-9ff6-45f2b7143b38/Ahsoka.png</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249969122-JPAA2HKQ8KX7CN2MVSFA/1725001490820.png</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer</image:title>
      <image:caption>Example of Art Department physical miniatures used for planning LED virtual sets</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249968765-1C8FEBFS4WT8CM3Y251V/1725001491138.png</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer</image:title>
      <image:caption>Example of Art Department physical miniatures used for planning LED virtual sets</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249981214-Y41G2N0ISDG8W5LPGSEV/1725001493677.png</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer</image:title>
      <image:caption>A view of how a virtual location scout looks with the key creatives of Ahsoka</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249979310-JYVNGEW2BC999LQSB165/Ahsoka+Article+-+Eye+of+Sion+Side+by+Side.png</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer</image:title>
      <image:caption>Unreal Engine virtual set created in the virtual art department (Left) compared to the final shot (Right)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753250000103-TBAR0ZYAPPXTLUORIHO0/Ahsoka+Article+-+Maya+Blockout+-+To+Unreal+Engine+Model.png</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer</image:title>
      <image:caption>Unreal Engine was used for layout and look development and Maya was used to bring all the assets together to pass off to ILM for further development</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753250001762-XZA3H8F8DFAO1ZNDCNOC/Ahsoka+Article+-+Noti+Reveal+Location+-+Reused+for+other+Scenes.jpg</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer</image:title>
      <image:caption>During pre-production the key creatives wanted to switch around a few of the hill top sets, this image was put together by the VAD Supervisor (Safari) to guide the VAD team</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753250016098-42R5YDD3C5G3SZT6OIMA/Ahsoka+Article+-+Shipyard+Scale+Study+-+Sizing+and+Frequency+of+Digital+Doubles.jpg</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer</image:title>
      <image:caption>VAD Supervisor (Safari) used photos on top of Unreal Engine renders to get approval of scale and detail from the production designer and to guide the VAD team</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753250008924-TJ34VO624M5EA4UQ3AMK/Ahsoka+Article+-+What+Comes+Out+of+the+Reviews_.jpg</image:loc>
      <image:title>Projects - Ahsoka - Art Director / VP Producer</image:title>
      <image:caption>During virtual location scout sessions the key creatives place cameras to explore shots, and afterwards we create screenshots to send out to the key creatives to review</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/ant-man-and-the-wasp-quantumania</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/0650788a-f431-4674-ba7f-84f5e198623e/antman2.png</image:loc>
      <image:title>Projects - Ant-Man Quantumania - VP Supervisor / Art Director - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/obi-wan-kenobi</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/abefdb2b-454e-4987-b1fb-9e0761fc1ed6/obw.png</image:loc>
      <image:title>Projects - Obi-Wan Kenobi - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/book-of-boba-fett</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-03</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/5e5055cd-300d-4556-b3b1-91964cddd5d3/bob.png</image:loc>
      <image:title>Projects - The Book of Boba Fett - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249200235-0VN8IOD4RXFKO5TJQCB3/boba+fett_mayors+office-stack.png</image:loc>
      <image:title>Projects - The Book of Boba Fett - Mayors Office</image:title>
      <image:caption>Image showing the VAD Unreal Engine environment (top) and the final shot (bottom)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249200439-ZLYAXE0XDTIS58N4EX4Z/boba+fett_meat+locker-stack.png</image:loc>
      <image:title>Projects - The Book of Boba Fett - Ringworld Meat Warehouse</image:title>
      <image:caption>Image showing the VAD Unreal Engine environment (top) and the final shot (bottom)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249203886-DJ1HLKRT7ZFDDXK3186D/boba_fett_outlook-stack.png</image:loc>
      <image:title>Projects - The Book of Boba Fett - Tatooine Jabba's Palace</image:title>
      <image:caption>Image showing the VAD Unreal Engine environment (top) and the final shot (bottom)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/the-mandalorian-season-2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/6bf6510d-f257-42d0-a367-f3214fbab7be/Screenshot+2025-07-22+214909.png</image:loc>
      <image:title>Projects - The Mandalorian – Season 2 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753248965371-3ANQBHH95WNIJ18EFMSJ/HUC.cloudyship.comp1.png</image:loc>
      <image:title>Projects - The Mandalorian – Season 2 - Trask Wharf</image:title>
      <image:caption>Images from the VAD</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753248968484-8BWQD31J2YA23IX4JNDP/HUC.cloudyship.techvisshots.png</image:loc>
      <image:title>Projects - The Mandalorian – Season 2 - Trask Wharf</image:title>
      <image:caption>Images from the VAD</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753248976251-LZ5J3ZCPT8V0FGPLSBR5/HUC.swamp.night.4comp.png</image:loc>
      <image:title>Projects - The Mandalorian – Season 2 - Perth Dry River Bed</image:title>
      <image:caption>Images from the VAD</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753248980487-BHO34FCHM0ZXLPVRO9PT/HUC.swamp.vad.4comp.png</image:loc>
      <image:title>Projects - The Mandalorian – Season 2 - Perth Dry River Bed</image:title>
      <image:caption>Images from the VAD</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753248980157-MDKPJFN9HOX89NSF62CE/StatueComparison.jpg</image:loc>
      <image:title>Projects - The Mandalorian – Season 2 - Perth Dry River Bed</image:title>
      <image:caption>Concept (top), VAD Unreal Engine image (middle), final shot (bottom)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/the-mandalorian-season-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/5d820e90-99a9-4587-8f24-3ecf90f6db90/TheMandalorianS1_Thumbnail.png</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586997350-UTBREBIDL5JYSCO6GP4F/MVIMG_20181017_175258.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Felix sitting in one of the sets of The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763585845440-NNROHL35WX97BDHLZMLL/MVIMG_20181025_185048.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department - Lighting review with Greig Fraser</image:title>
      <image:caption>Greig Fraser and Safari lighting Peli’s Hangar</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587225978-MYUSSH5JVA1SIYY4ZREK/MVIMG_20180830_162500.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587234719-CX44V7Y5FJCR46SWDDMK/MVIMG_20180830_162510.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587282303-0OU5IK1O69VRH0KBZB1F/image-20180823_161551.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586723429-PRDE9J41WQ789AFIFECH/MVIMG_20181019_194202.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Safari walking around one of the sets from Nevarro in The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586966825-7WKTCPBHH56QLSO92P7E/MVIMG_20181003_172945.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Safari in front of the LED volume on the set of The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586926821-A4JVG6TI9FZMTRYDQ9YW/MVIMG_20181003_170255.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Photo of a set on the LED volume</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586678595-L54JHG24WKQ6PFO0CXAZ/MVIMG_20181018_201228.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>The Key Creatives (Production Designer Andrew Jones, and VFX Supervisor Richard Blufff) checking out the virtual sets for Arvala</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586946162-GGPKGKBHO6JMAMX056Q6/MVIMG_20181003_170315.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Photo of a set on the LED volume</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587272711-X3X7V3P7504Z3YP6R3FB/MVIMG_20180907_114207.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587211033-HETHGVSXB6CLYISEW3F4/MVIMG_20180820_102729.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763610753489-LQI3TM0UDN465MA1J3ID/MVIMG_20180907_171445.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Jon Favreau in a virtual location scout exploring one of the sets</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587017612-73V2N9FSMFOSY8190H5Z/IMG_0043.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Production schedule and sets</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587111274-WOS7KN2Q4G0XOETEKPE8/IMG_0077.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>VAD bid and schedule</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586799027-FG3K12PQSYFUGJ27J58N/MVIMG_20180921_075048.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Photo of the Nevarro set on the backlot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586830541-77ULQ893759Q5M11G1U8/MVIMG_20180921_075058.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Photo of the Nevarro set on the backlot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586850122-QOGO8X4XUCLLQNQN9FWK/MVIMG_20180921_075152.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Photo of the Nevarro set dressing on the backlot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586856820-11HRR7DAQZM502CJETGG/MVIMG_20180921_075748.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Photo of the Nevarro set on the backlot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586887119-PFYHLRCJGVWXXTSPTV5J/MVIMG_20180921_080033.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Photo of the Nevarro set on the backlot, with Production Designer Andrew Jones checking out a piece of set dressing</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587160330-TY359TGKQPW1WFEKAE0L/IMG_20180824_135326.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>White card miniature model of Nevarro for planning scenes</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587184009-84GWT4CUNTYNX2LWJOKJ/IMG_20180921_075018.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586914115-ZLSKDO36HKW8MW2V2X1N/MVIMG_20181003_130006.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Photo of a set on the LED volume</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586971992-CKN8WCZHOXRP6AHHHBE6/MVIMG_20181012_180431.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Safari taking photos for photogrammetry for miniature pieces</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586765866-3KBWFW8W1OA5UYRRT47D/MVIMG_20180907_171030.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Some of the VAD crew watching a virtual location scout</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587035860-CF6SHMT7PDOV9M5MFGZR/IMG_0022.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Large photogrammetry structure</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587300463-WW77YAI5HTXW0A7TX0NM/IMG_0019.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Reconstruction of the photogrammetry structure</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587065053-2LC9VAE5NHRLPV1KIEL6/IMG_0053.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Image rendered from Unreal Engine from a camera placed by Grieg Fraser</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587022372-6BB26NJO71MB429NA6MR/IMG_0044.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Image rendered from Unreal Engine from a camera placed by Grieg Fraser</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587028136-B9NGFZ292QFYG4D12CRH/IMG_0045.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Image rendered from Unreal Engine from a camera placed by Grieg Fraser</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587033785-XIIKMOL8NUN0MVOVOGYE/IMG_0047.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Image rendered from Unreal Engine from a camera placed by Grieg Fraser</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586556539-ZRI070FDBITBTFLOA6WJ/245_AngleA.png</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Image rendered from Unreal Engine from a camera placed by Grieg Fraser</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587181117-O1RSZAGG5MHH93YW1YL4/In_Engine.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586731740-ZDQS3IJY147W4550UVZU/RockwallA_1.PNG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Screenshot of one of the mud walls Safari sculpted for Arvala Mudlands in The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587184803-XSRE0PYEWFWOAWUQAWNI/MudPileB.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587185805-O1ECRQGQGMM7N75HWTFE/MudPileB_subst.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587276460-MDXJRI95TH2AFV2BL5HD/Arvala_Badlands_Rock_Formation_C_low_2.JPG</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763585870790-BVQBWJTOVJDG3E9UYXHT/MVIMG_20181025_185055.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>Sarah Delucchi watching Safari and Grieg Fraser in a prelight</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586601710-557ARIO32DRUBSXBJV41/MVIMG_20181017_175420.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>A reference picture of one of the sets in The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763587273052-D47JL4DFNLAA5P8DJY1V/MVIMG_20180831_145403.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586623121-RWDK7LE5PILQURF2DCKD/MVIMG_20181017_184821.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>A reference picture of one of the sets in The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586655098-69322UG8O7J52G2QHC0Y/MVIMG_20181018_181618.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>A reference picture of one of the sets in The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586670464-I7UBRCQ1SDRD63RBL072/MVIMG_20181018_181629.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>A reference picture of one of the sets in The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586578569-JORGHD8LKN9AHZ418I6I/MVIMG_20181017_175355.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>A reference picture of one of the sets in The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586741284-DQBQMKXKVOYJIZE7FC9X/MVIMG_20181120_095918.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>A miniature of the Blurg creature in The Mandalorian Season 1</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1763586626319-DVEXOBTPP18TIUJKTW1X/MVIMG_20181018_181517.jpg</image:loc>
      <image:title>Projects - The Mandalorian S1 | Virtual Art Department</image:title>
      <image:caption>A reference picture of one of the sets in The Mandalorian Season 1</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/projects/the-third-floor-visualization</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-17</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/10770f50-d937-4f29-b04f-9dbeec243ea9/TTF_Logo_B.png</image:loc>
      <image:title>Projects - The Third Floor Visualization - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1760462434950-39T64FYEN5FLA9XRJG16/felix-jorge-felix-jorge-redalertscreengrabs02.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Command and Conquer: Red Alert</image:title>
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    <image:image>
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      <image:title>Projects - The Third Floor Visualization - Command and Conquer: Red Alert</image:title>
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      <image:title>Projects - The Third Floor Visualization - Command and Conquer: Red Alert</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1760462435372-VYF7RW04KKKV9SLYD2B7/felix-jorge-tw07.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Command &amp;amp; Conquer 3: Tiberium Wars</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1760462438857-AU317DF3A0M6U5HOKJQK/felix-jorge-tw04.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Command &amp;amp; Conquer 3: Tiberium Wars</image:title>
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    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252162908-5ALDN96KRR3LOL8RPM09/felix-jorge-54312-ttfoblivionaeb0230previs-620.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Oblivion</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252164534-4I1BQ4QPK391AKZFJ7UO/felix-jorge-finalshot.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Oblivion</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252164771-1VSKJLS0E05O2DBBAIA8/felix-jorge-sitelink.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Oblivion</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252166185-P22LY3F0T8D39C0TIHCW/felix-jorge-ttf-oblivion-aeb-0190.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Oblivion</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252163062-XTPI4VUAMNLN67GHSUM7/felix-jorge-54312-ttfoblivionaeb029001previs-620.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Oblivion</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252154253-G4FQ2X8NLITR60WJ9HVE/felix-jorge-tox-550-before.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Mad Max: Fury Road</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252154159-N55FXBSM1L299SHYJ7VF/felix-jorge-tox-550-after.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - Mad Max: Fury Road</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252140764-BK3K7HKSDGHLWFMPLD3X/felix-jorge-3002-1.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - 300: Rise of an Empire</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753252142103-V3FVQ33ATL9VQSJELVHC/felix-jorge-3002-3.jpg</image:loc>
      <image:title>Projects - The Third Floor Visualization - 300: Rise of an Empire</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770242423454-5V35GC9HP3RAUH11MK8I/GodForge-CharRig-Brynhild-ConceptTurntableB-Swipe.gif</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770242433345-ULTLCONEFP80MQPIX4PR/GodForge-CharRig-Brynhild-ConceptTurntableD.png</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770242441523-NOQBI86XCZIGMWRAFARU/GodForge-CharRig-Brynhild-YellSculpt.png</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770242452115-3HANDEVOHKUQVZOEIOKY/GodForge-CharRig-Brynhild-FinalB.png</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770242476879-JJGUQXHXJ0Q82FXUVB4W/GodForge-Anim-BrynhildPoseSuggestions.jpg</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770243181266-KDLN61933FFISGY3E726/WEB_ArtDirection_GodforgeFX01.gif</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770243564979-L5IQJQ6KEI9540725VG0/WEB_ArtDirection_GodforgeChalice01.png</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770244807612-WX2L9SEU59GR8UPE8SHM/WEB_ArtDirection_GodforgeFX02-still.png</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770245795527-MO57T24SJUGX2NVQMYKI/WEB_ArtDirection_AshokaEnv02.png</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770245818895-VLHYV5SCPC4AK03P9EJR/008_ChangesOverview.jpg</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770245834103-LUC6IJQHJ0QELFSCJTX2/Ahsoka+Article+-+Shipyard+Scale+Study+-+Sizing+and+Frequency+of+Digital+Doubles.jpg</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770247510508-QSLJUETC13BN2FH2DJX8/WEB_ArtDirection_AshokaEnv03.png</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770247638527-30LH2HG0YFM017HSL2UF/WEB_ArtDirection_AshokaEnv04.png</image:loc>
      <image:title>About Safari - Art Direction</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770248235206-OZHD5YHNX2PAGU4675WW/WEB_ArtDirection_AshokaEnv05.webp</image:loc>
      <image:title>About Safari - Art Direction</image:title>
      <image:caption>Comparison showing VAD environment (left) and the final shot environment (right)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-safari/cg-environments-characters</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770251185858-S0ZU8ITYB73ZUK4XSQZI/Godforge_1.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Nordic env that I concepted, assembled and lit with Lumen in Unreal Engine 5. I used several Megascans assets and some bespoke village assets.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770251201959-MDD0CYVMH6WKM8558T22/Godforge_2.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>A Ra mobile game asset was provided to me, I converted it to a cinematic asset. I created and lit the env, also composited the shot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770251202416-T44SATX20E9U6RLFT2TY/Godforge_3.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I concepted and created the Chalice Room in Unreal Engine 5, using several Megascans assets and some bespoke. The fire is VDBs and the blue fog stuff is a Nebula asset that was scaled down and tweaked to hell!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770251223426-LF0ONVY3V3C4YOZLRUTF/Godforge_4.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Another angle of the Chalice Room from Godforge, all the blue energy I composited in Davinci Fusion</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770755674641-CY30XJQWHEWJ4I4BPZFE/WEB_Env_Mando3_A02.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Peli’s Hangar from The Mandalorian season 3, I had created it in season 1 with the Production Designer</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770502712478-JVSVJG969JLNA218RF8J/Screenshot+2026-02-07+141438.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>The Cube archviz project when working with the amazing Alex McDowell. I supervised a team to quickly visualize an entire space, approximately 13 locations in this futuristic building</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770251167708-0MRAAG5K262OL82D95VE/TheCube_3.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>The Cube archviz project when working with the amazing Alex McDowell. I supervised a team to quickly visualize an entire space, approximately 13 locations in this futuristic building</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770251471048-DMRDCXUBIJMDMP7B0ZW8/Megalopolis_1.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Megalopolis environment, built in Unreal Engine 5, has dozens of rioters. I used UE city assets to assemble the scene and lit it for Pathtracing rendering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770251479962-7FRVYHZ86JUCVC6STOUH/Megalopolis_2.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Megalopolis environment, built in Unreal Engine 5, showing the futuristic city. I used bespoke assets to assemble the scene and lit it for Pathtracing rendering.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770502335419-S85ZTGY0J5HZNXKNKGCO/JOT_EstShot_A01.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>An establishing shot of Joshua Tree env done in Unreal Engine 4 (2019)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770251541927-RVGNJ11AZP60M95UQLPD/JoshuaTree_ContactSheet-003.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Joshua Tree proof of concept scene for studying Unreal Engine 4 (2019)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770682381609-VQJBZX0TCJK6ARBR7JCF/CHR_Godforge_RaCinematicA02.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Godforge Cinematic (UE5), I converted the mobile character asset from low res to cinematic asset (2025)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770682381909-QLCWXZOACJ7JDIOFCE5N/CHR_Godforge_BrynhildCinematicA01.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Godforge Cinematic (UE5), I converted the mobile character asset from low res to cinematic asset (2025)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770682400804-S9I6PEONSWBRVAQ74BYQ/CHR_Godforge_BrynhildCinematicA02.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Godforge Cinematic (UE5), I converted the mobile character asset from low res to cinematic asset, as well as blendshape for pushing the emotion of her scream (2025)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770682399188-IG37T98GSSJSTEJKKIZK/CHR_Godforge_GilgameshCinematicA01.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Godforge Cinematic (UE5), I converted the mobile character asset from low res to cinematic asset (2025)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250764397-6UG1F0HOZ806TQ65ISHI/safari-sosebee-db-3700.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>The Destroyer from the film Thor, I modelled the character with slight texture and look dev work</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250774788-NN4K1JLRLOABFWC42BJ9/safari-sosebee-sculpt.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I sculpted and created blendshapes for Thanos in Guardians of the Galaxy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250762295-751BN1ELFQELERNO4IQK/safari-sosebee-thanos-shots_cropped.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I sculpted and created blendshapes for Thanos in Guardians of the Galaxy</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250771597-I8ITI56RC5M6FJT7WOS7/safari-sosebee-uberlycan_Cropped.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I sculpted, textured and created blendshapes for the UberLycan in Underworld: Awakening</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250772556-PC07LCAYCFLY5ZZVUD8F/safari-sosebee-fafnirmodlenrenders_cropped.png</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I sculpted the Fafnir in Thor 2</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250773160-452HZU1X219QLGRWR1CU/safari-sosebee-frieda-75-03.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I modelled, sculpted, and textured the cow for this Cadbury commercial</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250774233-1IYKKFQ0WHSSPV5TI5YX/safari-sosebee-medusa.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>I modelled, sculpted and textured aallll these snakes haha, for Percy Jackson and The Lightning Thief</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250977617-YZGE50IXXJWSN5XKO9RV/safari-sosebee-mewtwo-final.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>A personal project to recreate MewTwo from Pokemon, original concept design by RJ Palmer (2016)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250983716-R8F1SY7CKPF5G58BKCVX/safari-sosebee-l02.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Personal project recreating the character Robo from Chrono Trigger (2015)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250983552-8I1MH0RKD3TZ62ZPGFQI/safari-sosebee-marmoset-04.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Low poly game character from high-res sculpt (2016)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250985853-5T7HWO5KI3IOHQ0F0W0Q/safari-sosebee-marmoset-04c.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Low poly game character from high-res sculpt (2016)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250976650-YIBLEGEQ5UZ3K5IR3QZU/safari-sosebee-model-01f.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Personal project from a game proof of concept, I concepted and created this old wizard and his possessed staff (2015)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250981007-W6SFDOQZU8RS2YZOVGLK/safari-sosebee-06.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Character concept and asset created for a tutorial on a popular 3D learning site (2012)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770250981101-L5WHKP7QZVSN2GF858TP/safari-sosebee-alienb.jpg</image:loc>
      <image:title>About Safari - CG Environments &amp;amp; Characters</image:title>
      <image:caption>Sculpting practice (2016)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-safari/category/Articles</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/a49db2f8-0713-4642-85aa-5cb4795a582f/1640013591787.jpg</image:loc>
      <image:title>About Felix</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/7c2dd2af-0b6f-4307-a893-4bb9837f90e8/VW.png</image:loc>
      <image:title>About Felix</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/virtual-production-a-terminology-sheet-for-filmmakers</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-10</lastmod>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/marble-from-world-labs-ai-worldbuilding</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/a9ff2512-6317-4e8a-9940-a21b7f1b19ba/20210518____28mm__3.png</image:loc>
      <image:title>About Felix - World Labs Marble - AI Worldbuilding - Make it stand out</image:title>
      <image:caption>Unreal Engine concept used as initial image.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/0767232b-8952-4f2a-9474-012b9f372749/20210518____75mm_.png</image:loc>
      <image:title>About Felix - World Labs Marble - AI Worldbuilding - Make it stand out</image:title>
      <image:caption>Unreal Engine concept used as initial image.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/production-design-shapes-more-than-the-look-and-physical-sets-whether-you-plan-for-it-or-not</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/0e6bff21-6cbc-40bd-841e-55358d35beb1/Production+Designer+Team+copy.jpg</image:loc>
      <image:title>About Felix - Production Design Shapes More Than the Look - Make it stand out</image:title>
      <image:caption>A hand-drawn map of the production designer and their collaborators, including physical and virtual.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/214d1339-88bd-4a4f-b666-53e03136e2f2/Annotation+2026-01-16+150309.png</image:loc>
      <image:title>About Felix - Production Design Shapes More Than the Look - Make it stand out</image:title>
      <image:caption>Virtual storyboards review meeting with Directors of Photography.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/ef52355d-7125-4f29-ae9a-2a481bfd4452/PhysicalVsVirtual.png</image:loc>
      <image:title>About Felix - Production Design Shapes More Than the Look - Make it stand out</image:title>
      <image:caption>(Image Description: To the left - Unreal Engine Visualization Render, To the right - shoot day BTS shot)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/59d61120-dfd9-470a-8006-ac573aa9660a/GodforgeSchedule.png</image:loc>
      <image:title>About Felix - Production Design Shapes More Than the Look - Make it stand out</image:title>
      <image:caption>Digital Asset outline for Godforge Game Cinematic</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/inside-the-led-volume-how-digital-sets-are-designed-loaded-and-lit</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/e4db2ab0-734b-4c3f-88db-07d24f8bd2a4/imagedshfa.png</image:loc>
      <image:title>About Felix - Inside the LED Volume: How Digital Sets Are Designed, Loaded, and Lit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/0c2df80d-e154-48cc-b5a3-cd0ad6f80cfa/imageadfadfd.png</image:loc>
      <image:title>About Felix - Inside the LED Volume: How Digital Sets Are Designed, Loaded, and Lit - Make it stand out</image:title>
      <image:caption>Prep = digital build + prelight/volume setup; exact timelines vary by team velocity. (Complexity levels may vary per project, this is an example pulled from a large production)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/fe992314-efaf-48ff-9675-69b01d3f141f/adsfdfh.png</image:loc>
      <image:title>About Felix - Inside the LED Volume: How Digital Sets Are Designed, Loaded, and Lit - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/cinematography-in-virtual-production-capturing-story-through-the-lens</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/bdd7d582-3188-4459-83ae-3b8774c2a841/Greig-Fraser-The-Mandalorian.jpg</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Greig Fraser framing a shot on The Mandalorian Season 1, against a large LED screen</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/d4f56434-746b-44d6-af8f-2a371df787b5/image.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>The slate helps match sound and video in editing by making a clear "clap" noise. It also shows details like scene number, take number, and production title to keep footage organized.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/ada5abce-c171-4c26-a8c4-1c29ea780435/imagesda.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Aperture is the opening in a camera lens that controls the amount of light entering, measured by f-stop numbers. This makes what isnt in focus blurry when wide and sharp when narrow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/df9484b0-3b16-44c6-ac19-130355004ea4/sadgasg.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Various settings for the CineCamera Actor in Unreal Engine. adjusting these can simulate a real camera.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/c3b6080a-22b0-4310-a32a-10913a34634b/adfahdsf.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Specific settings for the CineCamera Actor in Unreal Engine, showing the setup for a certain Arri Alexa camera</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/245c6c42-224d-4531-a7e3-de796498d1bb/adfadfda.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Various sensors for different cameras, based on pixels</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/36d192c3-8bc4-4b69-a34b-1100ee3c1a6a/adfdah.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Various sensors for different cameras, based on the size of the physical sensor measured in millimeters</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/17f4a959-7f98-4242-bbec-6a82ff7a9ea0/adgfasdhsdf.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Diagram showing the field of view for various lenses, ranging from 15mm (ultrawide angle) to 600mm (super telephoto)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/70ec218e-0ac1-4c93-8dfd-c65311161c2d/aehdh.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Image showing the different sensor types: Full Frame (blue) and cropped (yellow &amp; red)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/f0d04759-e538-4975-a15b-4de7c53966af/dashgadrhf.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>This diagram visually explains the difference in field of view between a full-frame (35mm) sensor and a cropped sensor when using the same lens and focal length.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/b9860a76-ac81-477d-bb2e-a5a0680f85cc/adhsfh.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>An anamorphic lens and the resulting bokeh</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/d25d5c9b-b028-4a2e-9daa-9879ec73cf62/adadh.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Comparison of how anamorphic lenses are recorded vs. spherical lenses, and their resulting bokeh</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/ef672ff1-81b0-45ad-8e9c-4015d8e0a566/adahadda.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>A still frame of the film ‘Lawrence of Arabia’, which used anamorphic lenses</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/c6068c7c-91c6-41e2-9332-25e93aab97b2/adhadhdah.png</image:loc>
      <image:title>About Felix - Cinematography in Virtual Production: Capturing Story Through the Lens - Make it stand out</image:title>
      <image:caption>Image from: https://vfxcamdb.com/filmdigital-back-101/</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/our-3-step-process-for-building-production-ready-ue-scenes</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-01-29</lastmod>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/megalopolis-how-to-use-unreal-engine-for-final-vfx-mrled</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/7ba94192-0678-45dc-8f31-8d3daee10e33/MegalopolisInphographic.jpg</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - Make it stand out</image:title>
      <image:caption>Image showing four key steps: technical testing, design and lighting, final shots and virtual sets, and rendering and compositing. Collaborators included Jesse James, Rob Legato, and Johnson Thomasson, with compositing by Rise FX.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/27b8ffd3-1cca-4d4a-9d7e-ed15a7f9b1ef/Mega_SetCreationSchedule_v1_20220816+copy.jpg</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - Make it stand out</image:title>
      <image:caption>The scenes were created in Unreal Engine over a 14-week period. This is a breakdown of the scenes we built ahead of production. Each scene had a unique set of shots and challenges, which determined how long they took to complete.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1747959191513-NK8GHQNXRPYRSJZCG3M4/GodForge-CharRig-Brynhild-ConceptTurntableB-Swipe.gif</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - Megalon Pedals</image:title>
      <image:caption>Development renders for a floating asset of pedals as a projection screen for the final sequence</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1747959336383-ALUJ5F3QRANNSMPI3G5Y/Megalopolis_CrowdA.gif</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - Unreal Engine crowd</image:title>
      <image:caption>BTS screen shot of Unreal Engine 5 showing the riot crowd</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1747959480967-KGTRGOKHOWGZMBMH80XD/Megalopolis_FlowerApartment.gif</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - UE5 pedals</image:title>
      <image:caption>BTS screenshot of UE5 and the animated pedals</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/c753fe9d-b4fd-4bc6-9e7e-13432ad81e16/image.png</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - Make it stand out</image:title>
      <image:caption>A screenshot taken directly from Unreal Engine, showing the scene plates layered over the in-progress real-time environment.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/b5943555-0f7a-4454-ba02-806d9a98b736/Compositing+Chart.jpg</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/68e470f9-e73c-4a5d-b9e9-4c6bd102f2da/Megalopolis+Set+Creation+Schedule_B.png</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - Make it stand out</image:title>
      <image:caption>Here’s a look at the set creation schedule we built for Megalopolis. It covers 15 weeks, showing how we handled design, construction, and final pixel handoff across four key environments. We broke it down by week, with team roles and milestones tracked every step of the way. The timeline also captures how the daily virtual stage walks and photogrammetry sessions helped us refine everything in real-time.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/6b279862-6a57-483f-ab1d-224979d313da/Megalopolis_LessonsLearned.png</image:loc>
      <image:title>About Felix - Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/whos-behind-the-pitch-turning-creative-ideas-into-something-you-can-sell-article-3ynpm</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/e1c31aa1-8770-4b0f-ae70-2e5796540a30/OverviewMoodBoard.png</image:loc>
      <image:title>About Felix - Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article - Make it stand out</image:title>
      <image:caption>A peek at some of the more recent examples, on a Miro board where I tend to manage deck buildouts and visuals with the team.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/ce302a44-a28d-4637-a8a6-c44f49a58810/Pulling+the+right+people+into+the+meeting.+.png</image:loc>
      <image:title>About Felix - Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/deaef4b4-5dc2-4180-aded-84547a742f36/ValuePreposition.png</image:loc>
      <image:title>About Felix - Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article - Make it stand out</image:title>
      <image:caption>Highlights from a pitch deck for an idea we pitched to Capcom, outlining Narwhal Studios’ strategy, budget, and rollout plan for a transmedia revival of Lost Planet.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/f716fcd5-033a-4844-aa53-2dc1a9cc87b0/Co-Dev+Deck+A7.png</image:loc>
      <image:title>About Felix - Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article - Make it stand out</image:title>
      <image:caption>Co-Development Capabilities Deck - An overview of services, process, and past work, built to support studios across games, and film.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/cee8392a-cfa5-487e-b10d-7f87a645ba6a/Capabilities+Deck+Template+Example.png</image:loc>
      <image:title>About Felix - Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article - Make it stand out</image:title>
      <image:caption>Modular deck template lets the biz dev and production team update content easily, keeping things tailored without extra design work. A strong, inviting design makes it feel specific, and gets people to lean in.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/7139c8f9-d8f7-4e60-b804-ccbbba9fb74e/SiggraphPresentation.png</image:loc>
      <image:title>About Felix - Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article - Make it stand out</image:title>
      <image:caption>This SIGGRAPH talk helped build credibility around the concept and team. We went deeper than a typical biz dev pitch, and it led to real conversations with producers.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/00f12247-fd49-4f63-b8eb-983709673b78/PitchFramework.png</image:loc>
      <image:title>About Felix - Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/about-felix/ahsokas-in-camera-vfx-art-direction-breakdown-8x3js</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-11-07</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743611939395-CYDLODSGH6H5O72O6Y1Q/Ahsoka+Article+-+Virtual+Art+Department+_+Teams+and+Collaborators.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Make it stand out</image:title>
      <image:caption>Image shows the workflow of Key Creatives, VAD, and ICVFX teams</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/4e6ea556-b748-4f42-887e-fadd20f6596c/Star+Wars+Art+Department+for+In-Camera+VFX.jpg</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Make it stand out</image:title>
      <image:caption>Image shows process of either Helios or Unreal Engine for ICVFX</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/0573311a-11f2-4609-9cf5-e619af1e7772/Ahsoka+Article+-+Maya+Blockout+-+To+Unreal+Engine+Model.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Make it stand out</image:title>
      <image:caption>Image shows comparison between the Maya layout and the Unreal Engine lit version</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/6f019af3-4f55-451a-9754-348410f8b854/1725001493677.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Make it stand out</image:title>
      <image:caption>Image showing the virtual location scout of the key creatives on Ahsoka</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/0be76491-8da6-4f87-afc7-d142b598d626/Ahsoka+Article+-+What+Comes+Out+of+the+Reviews_.jpg</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Make it stand out</image:title>
      <image:caption>Image showing the a collection of screenshots from scouted cameras being displayed in Unreal Engine during a virtual location scout with key creatives</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/d7fdc751-aac3-48cf-861d-da48e38733ff/1725001491138.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Make it stand out</image:title>
      <image:caption>Image showing a miniature created by Jason Mahakian, it was scanned and brought into Unreal Engine</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/fa8679cb-66ee-459b-aa9a-6c93bf0e1079/Ahsoka+Article+-+Eye+of+Sion+Side+by+Side.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Make it stand out</image:title>
      <image:caption>Comparison showing VAD environment (left) and the final shot environment (right)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743611589854-CR3TQR97L43SYIZVDJOW/Ahsoka+Article+-+Per+Henge+Volume+Set+Variant+-+Day.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Peridea Henge</image:title>
      <image:caption>Image showing the LED Volume placement for this scene in Ahsoka</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743611570814-LJAKI963UIT8VXZG39GE/Ahsoka+Article+-+Per+Henge+Volume+Set+Variant+-+Night.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Peridea Henge</image:title>
      <image:caption>Image showing the LED Volume placement for this scene in Ahsoka</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743611570302-LAXIGJ3H9OMMMW8QSLUV/Ahsoka+Article+-+Per+Henge+Volume+Set+Variant+-+Afternoon.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Peridea Henge</image:title>
      <image:caption>Image showing the LED Volume placement for this scene in Ahsoka</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743611581570-9IX8KP7IBYSBUM6QD37Z/Ahsoka+Article+-+Per+Henge+Volume+Set+Variant+-+Late+Afternoon.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Peridea Henge</image:title>
      <image:caption>The collection of all LED Volume placements for scenes in Ahsoka</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743611590332-VCVTFJJT4N2IDAWW7PEP/Ahsoka+Article+-+Per+Henge+Volume+Set+Variant+-+Late+Morning.png</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Peridea Henge</image:title>
      <image:caption>Image showing the LED Volume placement for this scene in Ahsoka</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743611946128-EEQI17HGSR6QX7D9UPMC/Ahsoka+Article+-+Virtual+Sets+_+Shot-grid+Management+Screenshots.jpg</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Make it stand out</image:title>
      <image:caption>Image showing the Shotgrid project management tasks and schedule on Ahsoka for the VAD</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744268069510-SYXJNDS8634XZAJRXAU4/Ahsoka%2BArticle%2B-%2BShipyard%2BScale%2BStudy%2B-%2BSizing%2Band%2BFrequency%2Bof%2BDigital%2BDoubles.jpg</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - The Shipyard (Copy)</image:title>
      <image:caption>The shipyard set for Ahsoka was one of the most ambitious, featuring a moving sequence through a long corridor. Starting with basic block-outs, the Unreal Engine designers added submarine factory models for depth and realism. After experimenting with scale, we worked closely with Production Designer Andrew Jones and Director of Photography Eric Steelberg to refine the set, using techvis to make sure the shots were possible during the shoot.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743612343927-0RD4HNWX7TSGXF9SD9T8/Ahsoka+Article+-+Fortress+Henge+-+Episode+Cheat+Sheet.jpg</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Peridea Henge (Copy)</image:title>
      <image:caption>The Peridea Henge set needed over six Unreal Engine lighting variants to cover all of the scenes needed for a specific sequence. Five different Unreal Engine scenes, with different lighting and set decoration setups were sent to the stage, giving the teams variations they could used based on what was happening in the script.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1743612354585-N2ZVP6QK8PZSNNDZXW8X/Ahsoka+Article+-+Noti+Reveal+Location+-+Reused+for+other+Scenes.jpg</image:loc>
      <image:title>About Felix - How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown - Noti Reveal (Copy)</image:title>
      <image:caption>The Noti Reveal set began as a misty landscape but was redesigned late in production to better fit the story.</image:caption>
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    <loc>https://www.safariandfelix.com/about-felix/scaling-a-virtual-production-co-narwhal-studios-3xw3g</loc>
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    <lastmod>2025-11-07</lastmod>
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      <image:title>About Felix - What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/aa698466-1c6d-4899-981c-9cca92df2e77/BrandFramework.jpg</image:loc>
      <image:title>About Felix - What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/38b832d6-7cdd-4bcd-8b6d-501f55a55d7d/Screenshot+2025-04-01+101730.png</image:loc>
      <image:title>About Felix - What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/62b08550-0cd4-45eb-8f74-ba0f63296c23/Projects_HMNarwhal.png</image:loc>
      <image:title>About Felix - What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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  <url>
    <loc>https://www.safariandfelix.com/felix-projects/ahsoka-hj97e</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1771543894650-YOSD3VRN1WFVTGCA1KVQ/Schedule_VAD2_Stormcrow.png</image:loc>
      <image:title>Felix Projects - Ahsoka - VAD Team Schedule</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249969122-JPAA2HKQ8KX7CN2MVSFA/1725001490820.png</image:loc>
      <image:title>Felix Projects - Ahsoka</image:title>
      <image:caption>Example of Art Department physical miniatures used for planning LED virtual sets</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249968765-1C8FEBFS4WT8CM3Y251V/1725001491138.png</image:loc>
      <image:title>Felix Projects - Ahsoka</image:title>
      <image:caption>Example of Art Department physical miniatures used for planning LED virtual sets</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249981214-Y41G2N0ISDG8W5LPGSEV/1725001493677.png</image:loc>
      <image:title>Felix Projects - Ahsoka</image:title>
      <image:caption>A view of how a virtual location scout looks with the key creatives of Ahsoka</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753249979310-JYVNGEW2BC999LQSB165/Ahsoka+Article+-+Eye+of+Sion+Side+by+Side.png</image:loc>
      <image:title>Felix Projects - Ahsoka</image:title>
      <image:caption>Unreal Engine virtual set created in the virtual art department (Left) compared to the final shot (Right)</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753250000103-TBAR0ZYAPPXTLUORIHO0/Ahsoka+Article+-+Maya+Blockout+-+To+Unreal+Engine+Model.png</image:loc>
      <image:title>Felix Projects - Ahsoka</image:title>
      <image:caption>Unreal Engine was used for layout and look development and Maya was used to bring all the assets together to pass off to ILM for further development</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753250001762-XZA3H8F8DFAO1ZNDCNOC/Ahsoka+Article+-+Noti+Reveal+Location+-+Reused+for+other+Scenes.jpg</image:loc>
      <image:title>Felix Projects - Ahsoka</image:title>
      <image:caption>During pre-production the key creatives wanted to switch around a few of the hill top sets, this image was put together by the VAD Supervisor (Safari) to guide the VAD team</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753250016098-42R5YDD3C5G3SZT6OIMA/Ahsoka+Article+-+Shipyard+Scale+Study+-+Sizing+and+Frequency+of+Digital+Doubles.jpg</image:loc>
      <image:title>Felix Projects - Ahsoka</image:title>
      <image:caption>VAD Supervisor (Safari) used photos on top of Unreal Engine renders to get approval of scale and detail from the production designer and to guide the VAD team</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1753250008924-TJ34VO624M5EA4UQ3AMK/Ahsoka+Article+-+What+Comes+Out+of+the+Reviews_.jpg</image:loc>
      <image:title>Felix Projects - Ahsoka</image:title>
      <image:caption>During virtual location scout sessions the key creatives place cameras to explore shots, and afterwards we create screenshots to send out to the key creatives to review</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/felix-projects/the-labyrinth-an-ai-film-pipeline-experiment-g8nls</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2026-02-19</lastmod>
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      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment</image:title>
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    <image:image>
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      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment - Studying the graphic novel’s visuals and story to build test shots with intention. (Copy)</image:title>
      <image:caption />
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    <image:image>
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      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment - AI model created inside of Comfy.AI using Hunyuan 3D. (Copy)</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770596186396-4NK46Z8VW0KXDVSZNH2Z/Labyrinth+MoveAI.png</image:loc>
      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment - Motion capture from video using Move.AI. (Copy)</image:title>
      <image:caption />
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770596201178-UK7ZNQ50V8UBXAVV7MDX/Screenshot+2026-01-11+172918.png</image:loc>
      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment - Unreal Engine animation timeline.  (Copy)</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1770595671498-U3AVOY8TBT568PXNA4RQ/Labyrinth+Multi+Styles.png</image:loc>
      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment - Re-styling a single Unreal Engine image into multiple looks with AI. (Copy)</image:title>
      <image:caption />
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      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment - Creating a composite using one video and two images. (Copy)</image:title>
      <image:caption />
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    <image:image>
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      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/9d279172-c179-4a57-ad14-9dcb391db63b/AI+in+a+Film+CG+and+Design+Workflow%3A+What+Helped%2C+What+Didn%27t+Flowchart</image:loc>
      <image:title>Felix Projects - The Labyrinth: An AI Film Pipeline Experiment - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/felix-projects/lollipop-racing-3blmc</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-19</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035551082-6F2FO3H3VOJY4KAJ1USS/Lollipop_UnrealEngine3QView_A.png</image:loc>
      <image:title>Felix Projects - Lollipop Racing Trailer</image:title>
      <image:caption>3 quarter view of Unreal Engine in the early phase of the intersection where the cops have a conversation</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035536444-OA6MGZ3HDFEGUGPSE7MY/Lollipop_360Render_A.png</image:loc>
      <image:title>Felix Projects - Lollipop Racing Trailer</image:title>
      <image:caption>A still frame from the 360 video created to be played on the LED screens to simulate the driver racing in the streets of LA</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035526438-IL04S4XYDP607JU6IELE/Lollipop_UnrealEngineTruckVisualization.png</image:loc>
      <image:title>Felix Projects - Lollipop Racing Trailer</image:title>
      <image:caption>Blocking of the deployment of the racing LED walls</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035524552-NOMFXGICAI7Z5OTWFKC7/Lollipop_ShowProposal.png</image:loc>
      <image:title>Felix Projects - Lollipop Racing Trailer</image:title>
      <image:caption>Part of a proposal that outlined the scheduling and budget of the building of the different locations the races would be held</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764035526514-06QS17ZXPA5XEQNSQLM4/Lollipop_TurnoverDoc_VolumeSpottingPlan.png</image:loc>
      <image:title>Felix Projects - Lollipop Racing Trailer</image:title>
      <image:caption>Volume spotting plan showing the placement of physical set and cameras relative to the LED screen. This helps the crew setup quickly and without guessing</image:caption>
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    <image:image>
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      <image:title>Felix Projects - Lollipop Racing Trailer</image:title>
      <image:caption>Renders from Unreal Engine from cameras the DP placed in virtual prelight sessions. This helps the crew understand what angles were approved so they can move quickly on the day of the shoot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1764825083946-W7RSMFK1LAY4G5R3ZK84/Lollipop+Color+Pallette.png</image:loc>
      <image:title>Felix Projects - Lollipop Racing Trailer</image:title>
    </image:image>
  </url>
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    <loc>https://www.safariandfelix.com/felix-projects/2025-demo-reel</loc>
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    <lastmod>2026-02-20</lastmod>
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  <url>
    <loc>https://www.safariandfelix.com/felix-projects/narwhal-studios-founders-amp-leadership</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
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      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1771012782558-1DPVNC7KH7NUDK1QKM3H/MVIMG_20181017_175258.jpg</image:loc>
      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1771012733494-7MY4TKHZPZRJUKY9XH2O/MVIMG_20180921_080123.jpg</image:loc>
      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1771012755252-JCF315G7K6FBP053PEPB/MVIMG_20181011_145411.jpg</image:loc>
      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1771012721281-MD5C4INPN7TWRSUPKVSX/MVIMG_20180907_114207.jpg</image:loc>
      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1771012610109-MT3XR8CMMRX8DRGZWO4C/IMG_20191108_200140.jpg</image:loc>
      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1771012564105-GKP6NBG19JE0EKJMEFD7/PXL_20220627_224204284.jpg</image:loc>
      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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    <image:image>
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      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:title>Felix Projects - Narwhal Studios - CEO / Creative Director</image:title>
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      <image:title>Safari's Projects - The Labyrinth: An AI Film Pipeline Experiment</image:title>
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      <image:title>Safari's Projects - The Labyrinth: An AI Film Pipeline Experiment</image:title>
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      <image:title>Safari's Projects - The Labyrinth: An AI Film Pipeline Experiment - Studying the graphic novel’s visuals and story to build test shots with intention. (Copy)</image:title>
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      <image:title>Safari's Projects - The Labyrinth: An AI Film Pipeline Experiment - Re-styling a single Unreal Engine image into multiple looks with AI. (Copy)</image:title>
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      <image:title>Safari's Projects - The Labyrinth: An AI Film Pipeline Experiment</image:title>
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      <image:title>Safari's Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
      <image:caption>3 quarter view of Unreal Engine in the early phase of the intersection where the cops have a conversation</image:caption>
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      <image:title>Safari's Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
      <image:caption>A still frame from the 360 video created to be played on the LED screens to simulate the driver racing in the streets of LA</image:caption>
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      <image:title>Safari's Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
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      <image:title>Safari's Projects - Lollipop Racing - A TV Proof Of Concept</image:title>
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      <image:title>Safari's Projects - Ahsoka</image:title>
      <image:caption>Example of Art Department physical miniatures used for planning LED virtual sets</image:caption>
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      <image:title>Safari's Projects - Ahsoka</image:title>
      <image:caption>Example of Art Department physical miniatures used for planning LED virtual sets</image:caption>
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      <image:caption>During virtual location scout sessions the key creatives place cameras to explore shots, and afterwards we create screenshots to send out to the key creatives to review</image:caption>
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      <image:title>Safari's Projects - The Mandalorian – Season 2 - Perth Dry River Bed (Copy)</image:title>
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      <image:title>Safari's Blog - Putting In the Hours: Relighting Skytown - Make it stand out</image:title>
      <image:caption>Environment assets from Unreal Marketplace (FAB)</image:caption>
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      <image:title>Safari's Blog - Putting In the Hours: Relighting Skytown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Safari's Blog - Putting In the Hours: Relighting Skytown - Make it stand out</image:title>
      <image:caption>Using spawnable actors in the Level Sequencer for each shot</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/df3d73e3-3a06-4f7a-94fc-61173da1bde3/REL_Skytown_5Tips_A01_v01.png</image:loc>
      <image:title>Safari's Blog - Putting In the Hours: Relighting Skytown - Make it stand out</image:title>
      <image:caption>Composition techniques used in film and photography to help CG cameras</image:caption>
    </image:image>
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  <url>
    <loc>https://www.safariandfelix.com/safaris-blog/the-mandalorian-s1-episode4-breakdown-6wprs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/42821b8b-0e82-4181-addc-e33bbc617dea/Mandalorian_S01E04_EpisodeBreakdown.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E4: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 4 breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/a0ee89e0-20d4-4fb8-8ccd-952341f6324d/Mandalorian_S01E04_SetBreakdown_A01.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E4: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 4 Set Breakdown Sorgan Common House</image:caption>
    </image:image>
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  <url>
    <loc>https://www.safariandfelix.com/safaris-blog/the-mandalorian-s1-episode-3-breakdown-t9nmr</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/fddeaaa2-7c25-4617-9f2d-29d98377de04/Mandalorian_S01E03_EpisodeBreakdown.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E3: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 3 breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/f8d4849d-e378-46ea-987e-1b382afee337/Mandalorian_S01E03_SetBreakdown_Cockpit.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E3: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 3 set breakdown Razor Crest Cockpit</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/601c32b4-5f2a-40f4-aece-2640bdfdc11b/Mandalorian_S01E03_SetBreakdown_Rooftop.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E3: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 3 set breakdown Nevarro Rooftop</image:caption>
    </image:image>
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    <loc>https://www.safariandfelix.com/safaris-blog/the-mandalorian-s1-episode-2-breakdown-ahg6k</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/8b893fa9-b36d-410c-bc01-5d94bacb45cc/Mandalorian_S01E02_EpisodeBreakdown.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E2: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 2 episode breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/884dabce-392f-4cf9-8300-23198f619114/Mandalorian_S01E02_SetBreakdown_ArvalaMudlands.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E2: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 2 episode breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/cff874a7-ed3c-4c4e-a837-f9de6c3cc5d3/Mandalorian_S01E02_SetBreakdown_ArvalaResting.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E2: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 2 Arvala Resting</image:caption>
    </image:image>
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    <loc>https://www.safariandfelix.com/safaris-blog/the-mandalorian-s1-episode-1-breakdown-h9337</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/90370006-f422-448f-9495-027d33e6fe23/Mandalorian_S01E01_EpisodeBreakdown.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E1: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 1 breakdown</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/66cd9447-3070-4c57-934a-51836a4a0414/Mandalorian_S01E01_SetBreakdown_NevarroAlley.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E1: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 1 Nevarro Alley</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/a87499b4-15d1-4c29-b7f2-f3a16fd16b71/Mandalorian_S01E01_SetBreakdown_ClientOffice.png</image:loc>
      <image:title>Safari's Blog - The Mandalorian S1 E1: Breakdown - Make it stand out</image:title>
      <image:caption>The Mandalorian Season 1 Episode 1 Client Office</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.safariandfelix.com/safaris-blog/how-we-made-the-godforge-game-cinematic-using-ue5-ez6ss</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/aa9d4b55-9b86-4bbf-9ba2-e35897ff0df7/Godforge-Top-WantToMakeACinematic.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/e30c4f65-9540-4bed-9c11-49d1d9f55806/FatelessGodforgeProposalPitch.jpg</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744792555658-HEM6Q70QXW9SS9HYO9R7/GodForge-ProjMan-Ftrack-Annotation.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Ftrack annotation (Copy)</image:title>
      <image:caption>Ftrack was essential for tracking notes on previs and animation.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744792482340-LNO9X85XN01GR54LMZSU/GodForge-ProjMan-Miro-MiroDirectorView-PaintoverB.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Director paintovers (Copy)</image:title>
      <image:caption>Mike, the director, was able to do bespoke paintovers for a visual aim of certain shots. Those were brought into Miro and commented on. As Safari went through the notes he would mark them green to inform Mike.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744792480799-QGFMJKVRM6VB7H14613E/GodForge-ProjMan-Miro-MiroDirectorView.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Miro for Director (Copy)</image:title>
      <image:caption>In the final month of the project, the director wanted to check in on what note were left on certain shots, without bothering Safari. This grid of information was created. Mike, the director, liked this setup as he was able to be informed quickly on progress.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744958819171-OMPCO270N4JA29PRYH3Q/GodForge-ProjMan-MiroDiscordCall.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Overview of communications (Copy)</image:title>
      <image:caption>Miro with reference and tasks, Discord for communication, video call with Fateless Games</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/d010dc1a-1351-44b5-92d1-dd8ae9a4ceca/GodForge-storyboards.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Storyboards from the Fateless Games team we used to start the 3D storyboards and Animatic.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/a6e4e94f-a2cd-483b-9ce1-c51358222078/GodForge-Anim-MayaPrevis.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Maya scene with temp characters and shot setup</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744787119059-ME4WFF7LN1Y96JX72XEN/GodForge-EnvBuild-Nordic-MagnificSwipe_60FPS.gif</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown</image:title>
      <image:caption>The Nordic environment was blocked in Unreal, painted over in Photoshop, then upscaled in Magnific to speed up lookdev.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744787377143-GAD0A5XPN5MBPQVQJRN2/GodForge-CharRig-Brynhild-ConceptTurntableB-Swipe.gif</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown</image:title>
      <image:caption>Game asset renders were run through Magnific AI to quickly explore a more cinematic look.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744787395127-VOFNXPRED06SANAPKKND/GodForge-CharRig-Brynhild-ConceptTurntableC.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown</image:title>
      <image:caption>Using Magnific AI, Safari combined the previous image with a film screengrab to add cinematic lighting and color.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744787192522-GA37FD8DEE435ZPQSID0/GodForge-CharRig-Brynhild-ConceptTurntableD.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown</image:title>
      <image:caption>The first style transfer was too photoreal, so we ran another to better match the project’s styalized look.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744787706062-4CG7RGS7U33KK3PVPZLD/GodForge-EnvBuild-ChaliceRoom-Reference.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Reference for Chalice Room</image:title>
      <image:caption>Collection of images to get the team on the same page for what the environment is to look like</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1745040123295-QM5SMIXNQIXO8JXW724D/GodForge-EnvBuild-Nordic-Reference.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Reference for Nordic</image:title>
      <image:caption>Collection of images to get the team on the same page for what the environment is to look like</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/3f35dfc0-5ac9-406e-9d38-6163c5dbf4ee/GodForge-RaScale.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Top: Ra concept for proportion reference Bottom: Adjusted game model</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788229277-6T3R0KB6K2B3H505SS66/GodForge-CharRig-Lowres-Brynhild.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Game model used in previs (Copy)</image:title>
      <image:caption>The game model, from Fateless Games, was amazing to have because we were able to use that in previs very quickly</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788256043-94MHE3XQ6DQ0VW09ZQEI/GodForge-CharRig-FinalA-Brynhild.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Final look of Brynhild (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788320674-EX942RWPH3J4WUCN0T0G/GodForge-CharRig-Gilgamesh-xGenGuidesShot.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Gilgamesh xGen hair</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788361285-Z3XO8ZI8LMJ3M9QSCPF7/GodForge-CharRig-Gilgamesh-FinalC.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Gilgamesh final look</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788631206-4UVT4ZNKRECZWTQ14I5K/GodForge-CharRig-Ra-RaPower.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Early concept of Ra (Copy)</image:title>
      <image:caption>This image is exploring the glowing veins and Corona glow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788706059-4YIVASJ4L3IAPS6ROUX3/GodForge-CharRig-Ra-FinalB.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Final look for Ra (Copy)</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/6cb9a9ed-8e0d-4682-a430-b054f3f1ba60/GodForge-CharRig-Brynhild-YellSculpt.jpg</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Old expression (left), new sculpted version (right)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788904613-1F0RUZUKDDM8HF36PAI6/GodForge-CharRig-Gilgamesh-HairXgen.jpg</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Hair development</image:title>
      <image:caption>GimbalZen created Gilgamesh’s hair and beard using xGen in Maya, which was then rigged and animated</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788904616-UHL1ZJ5ZJVD7H25UJEJ9/GodForge-CharRig-Gilgamesh-LookDevPlain.jpg</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Gilgamesh development</image:title>
      <image:caption>The modeling, texturing and look dev phase</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744788988448-H6B07JETJ8UD3K8QMZVF/GodForge-EnvBuild-Nordic-Megascans.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Megascans</image:title>
      <image:caption>Real world elements that are scanned and turned into digital assets. Free to use with Unreal Engine</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744789005945-19MXKBEVZ50KAAAMMHNF/GodForge-EnvBuild-Nordic.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Final look of Nordic</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744789148171-76AZ32NFEZJTPS7XRMAL/GodForge-EnvBuild-ChaliceRoom-Megascans3DAssets.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Megascans</image:title>
      <image:caption>Real world elements that are scanned and turned into digital assets. Free to use with Unreal Engine</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744789133143-QPVT4PD6851YM09U0ED2/GodForge-EnvBuild-ChaliceRoom.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Final look of Chalice Room</image:title>
      <image:caption />
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744790460455-37X7HB9SJGN40772AXCL/GodForge-FX-Final-ChaliceBreak.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Chalice break</image:title>
      <image:caption>Houdini was used in the shattering and energy, then 2D plates used on top</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744790470413-OUTNSB3HOVRR6W1MSXL8/GodForge-FX-Final-SoldierDisintegration.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Soldier disintegration</image:title>
      <image:caption>Houdini was used in the ash and embers of the soldier, with Davinci Fusion enhanced the effect with vector distortion, sun light beam, and additional dust and embers</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744790714071-2IPAYR26LRO5NNMY7T5P/GodForge-FX-Final-GilgameshAxe.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Magical essence</image:title>
      <image:caption>Houdini was used in the essence on the hand and arm</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/1744790744872-O8ES627S1CHRRHM8Y2S4/GodForge-FX-Final-RaSmallAttack.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Ra solar attack</image:title>
      <image:caption>Houdini was used in Ra’s solar attack and explosion, with the environmental FX being done with 2D plates in Davinci Fusion</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/67c1091d735f8700ad34531d/3c744119-19a4-4b6c-94e0-e5897a9faaf2/GodForge-Prod-UnrealSeq.png</image:loc>
      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Shot 0110, version 7 — lighting and updated Brynhild animation being adjusted in Unreal Sequencer.</image:caption>
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    <image:image>
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      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Shot 0240 Sequencer setup</image:title>
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      <image:caption>A simplified configuration for rendering layers and passes for each shot.</image:caption>
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      <image:caption>During rendering an issue with low resolution alpha channel was happening on shots set in the Nordic environment. The fix was to add a cube behind the characters, because the thought was the depth between the character and background was too great and causing the issue.</image:caption>
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      <image:caption>When using transparencies in materials and rendered with layers, the transparent materials would be present in render layers the asset was not assigned to. The solution was to mask those errors in Davinci Fusion</image:caption>
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      <image:caption>These files are the configurations to setup the render layers and passes of each shot.</image:caption>
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      <image:caption>Screengrab of DaVinci Resolve showing 2D fire and smoke on 3D image planes composited over the Unreal Engine render.</image:caption>
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      <image:title>Safari's Blog - How Was The Godforge Game Cinematic built? | Breakdown - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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