Felix Jorge
art / vfx / vp producer
Hi, my name is Felix, and I’m an award-winning producer and business developer with 15+ years of experience across film, TV, games, advertising, and themed attractions. With early-roots in design and visualization, I help entertainment leaders develop their IP and find the right opportunities, using creative marketing, design-led virtual production, VFX, and emerging tools like AI.
skills & features
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Virtual Production & Real-Time Visualization
Film & TV Art Direction and Cinematic Design
Team Schedules and Budgets
Unreal Engine Pipeline Integration
In-Camera VFX and XR Development
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Strategic Client Pitching & Relationship Management
B2B & Enterprise Creative Solutions
Cross-Industry Revenue Generation (Film, TV, Games, Interactive Media)
Creative Strategy & Market Positioning
High-Value Deal Structuring & Closing
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AI & Emerging Tech Integration
Real-Time & Traditional VFX Workflow Optimization
Market Positioning and Campaigns
CG Workflow Development
Research & Development for Production Solutions
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Emmy Awards – 2019–2020
Outstanding Production Design For Narrative Program (The Mandalorian)Contributions to major franchises: Star Wars, Marvel, Warner Bros., Netflix
Featured by:Emmys, Golden Globes, ASC, ADG, SIGGRAPH, GDC, NAB
Published in: ASC Magazine, Epic’s Virtual Production Guidebook, VES Handbook
Interviews and features: Corridor Crew, Gnomon, Game Developers Conference, Future of Film.
Articles
Things I’ve written about past work, my podcast, breakdowns or other.
Creative Check-In: A Look at the Virtual Art Department on The Mandalorian
In this episode, we break down how real-time tools were used to design scenes across The Mandalorian, Ahsoka, Book of Boba Fett, and other Star Wars series.
Ahsoka's In-Camera VFX: Art Direction Breakdown
An in-depth look at Safari’s virtual set design process used to create Unreal Engine environments in pre-production to plan the in-camera VFX for Ahsoka.
Icvfx art direction: bts on The Mandalorian, Ahsoka, and Boba Fett
This video shares our full presentation from SIGGRAPH 2024, where Safari and I break down the art direction process behind in-camera VFX (ICVFX).
scaling a virtual production co. | Narwhal Studios
An article talking about scaling a creative studio, and referencing our own experience from 10 years of running Happy Mushroom / Narwhal Studios.
Godforge: Trailer & BTS
Godforge is a game cinematic created our of Unreal Engine 5, for Fateless Games.
Starting a creative studio | Creative Check-In
Thinking about starting a creative studio? It’s more challenging than it seems. In this episode, we talk about the realities of running a business, including the lessons we learned along the way.
Get In Touch
Need help using Viz, VP, VAD, ICVFX, or AI on your project - or want to attract work like that to your business? Let’s talk shop.
📞 (321) 422-8156
✉️ felixjorge.design@gmail.com
More about me on: Linked-in