Felix Jorge
Creative Director · CG & VP Supervisor · Producer
Email: felixjorge.design@gmail.com
Project Highlights
About Felix
I believe we’re entering a new era where innovative tools allow us to design, budget, and market projects with a level of accuracy and efficiency that wasn’t possible before. My passion lies in that intersection, with art, technology, and business - building stories, workflows, and systems that push the industry forward.
My Articles
Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown
We had a small team working in Unreal Engine to create final VFX environments for Megalopolis. Here’s a look at what we learned, how we built the shots, and how we worked closely with the VFX supervisors.
Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article
A few lessons I’ve learned about turning creative ideas into something clear, shareable, and pitchable, without overthinking it.
How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown
An in-depth look at Safari’s virtual set design process used to create Unreal Engine environments in pre-production to plan the in-camera VFX for Ahsoka.
What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article
An article talking about scaling a creative studio, and referencing our own experience from 10 years of running Happy Mushroom / Narwhal Studios.