A JOURNAL ON DESIGN, STORY, AND TOOLS
We’re sharing lessons learned from designing worlds for film and TV (physical and virtual production), games, and beyond.
project HIGHLIGHTS
who are we
We’ve spent our careers hands-on crafting worlds and leading teams ranging from small groups to 100+ creatives.
This space exists to share what we’ve learned. What works, what breaks, and what we’re still figuring out.
Journal posts
Lessons and case studies.
Articles