Ant-Man and the Wasp: Quantumania

 

Leading a Remote-First Virtual Art Department on Marvel’s First Virtual Production Project.

During the height of the pandemic, we led a remote-first Virtual Art Department for Quantumania, helping create surreal environments across teams in LA, London, and Hawaii.

We built a team, consulted, and led the creation on a wide range of environments, ran remote virtual scouts, and worked closely with Marvel’s key-creatives. Felix joined the team onsite in London to help bridge art and VFX, guiding the design process for in-camera VFX.

VP SUPERVISOR

Felix Jorge

VAD Art Director (Narwhl Studios)

Safari Sosebee

COLLABORATORS

Producers:
Robert Keyghoubad

Director:
Peyton Reed

Production Designer:
Will Htay

Cinematographer:
Bill Pope

PROJECT DETAILS

Remote VR scouting for creatives across continents - Hawaii, London, U.S. - connected via shared Unreal Engine sessions

Built 8 Hero Sets with 34+ variants, including complex dressing (~30+ scanned assets)

Conducted 200+ virtual stage walks with the production designer

Ran 45+ virtual location scouts involving key decision-makers

Completed 25+ pre-light & camera blocking sessions with DP for technical visualization

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