Ant-Man and the Wasp: Quantumania
Building Worlds Remotely for Marvel’s First Virtual Production
During the height of the pandemic, we led a remote-first Virtual Art Department for Quantumania, helping create surreal environments across teams in LA, London, and Hawaii.
We built a team, consulted, and led the creation on a wide range of environments, ran remote virtual scouts, and worked closely with Marvel’s key-creatives. Felix joined the team onsite in London to help bridge art and VFX, guiding the design process for in-camera VFX.
VP PRODUCER
Felix Jorge
VAD CREATIVE MENTOR
Safari Sosebee
COLLABORATORS
Producers:
Robert Keyghoubad
Director:
Peyton Reed
Production Designer:
Will Htay
Cinematographer:
Bill Pope
PROJECT DETAILS
Remote VR scouting for creatives across continents - Hawaii, London, U.S. - connected via shared Unreal Engine sessions
Built 8 Hero Sets with 34+ variants, including complex dressing (~30+ scanned assets)
Conducted 200+ virtual stage walks with the production designer
Ran 45+ virtual location scouts involving key decision-makers
Completed 25+ pre-light & camera blocking sessions with DP for technical visualization