How To Plan Scenes with Virtual Scouting? Mandalorian S2 & Boba Fett | Podcast Creative Check-in EP 03
In this episode, Safari and I break down how we used Unreal Engine and VR scouts to plan sets for The Mandalorian Season 2 and The Book of Boba.
We cover:
How virtual scouts helped us prep scenes remotely during COVID
Why we built both Maya and Unreal versions of every set
What “hero sets” and “set variants” actually mean on these shows
The behind-the-scenes chaos of managing creative notes, tech issues, and live feedback, all at once
Just a chill chat with visuals, showing how these big shows come together, and how the same process can work for all kinds of productions.