How To Plan Scenes with Virtual Scouting? Mandalorian S2 & Boba Fett | Podcast Creative Check-in EP 03

In this episode, Safari and I break down how we used Unreal Engine and VR scouts to plan sets for The Mandalorian Season 2 and The Book of Boba.

We cover:

  • How virtual scouts helped us prep scenes remotely during COVID

  • Why we built both Maya and Unreal versions of every set

  • What “hero sets” and “set variants” actually mean on these shows

  • The behind-the-scenes chaos of managing creative notes, tech issues, and live feedback, all at once

Just a chill chat with visuals, showing how these big shows come together, and how the same process can work for all kinds of productions.

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Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown