The Mandalorian – Season 1
Helping Launch Lucasfilm’s First Virtual Production
The Mandalorian Season 1 marked Lucasfilm’s first leap into virtual production, and we were proud to help lead the environment design. Safari and I ran the Virtual Art Department, bridging traditional production design with Unreal Engine workflows.
We developed and led the virtual location scout process, introducing and guiding directors, producers, and designers through virtual sets in and out of VR. What started as a VR proof-of-concept grew into a working pipeline supported by new teams in later seasons.
Our focus was high-quality previs environments designed for VFX handoff, built in Unreal Engine but fitting of a traditional VFX rendering pipeline, a major step toward what ICVFX would become.
To follow our journey with Lucasfilm, check out the links below:
– The Mandalorian Season 1
– The Mandalorian Season 2
– The Book of Boba Fett
– The Mandalorian Season 3
– Obi-Wan Kenobi
– Ahsoka
– Skeleton Crew
VAD SUPERVISOR
Felix Jorge
VAD LEAD
Safari Sosebee
COLLABORATORS
Producers:
Jon Favreau (also showrunner); others included Dave Filoni and Kathleen Kennedy
Directors:
Jon Favreau, Dave Filoni, Rick Famuyiwa, Bryce Dallas Howard, Deborah Chow, Robert Rodriguez
Production Designer: Andrew L. Jones; lead of visual art department Doug Chiang
Cinematographers:
Greig Fraser, Barry “Baz” Idoine
PROJECT DETAILS
160+ Virtual Stage Walks With Production Designer
70+ Prelight & Camera Blocking Sessions With DP For Techviz
40+ Virtual Location Scouts With Key Decision Makers
10 Virtual Art Department Artist
6 Months Of Set Design
12 Hero Sets With Multiple Variants
45+ Set Variants
65+ Set Dressing Assets scanned
70+ Lighting Scenarios
300+ Cameras Placed