The Mandalorian – Season 2
Season 2 was all about scaling up, bigger team, more worlds, and deeper integration across departments.
Shortly after leading the Virtual Art Department on The Mandalorian Season 1, we returned for Season 2, with Safari supervising the production and Felix stepping into a producer role.
We hosted and ran virtual location scouts, guiding key creatives through the sets in and out of VR. We introduced new departments to the design process in Unreal Engine, helping them navigate a new way of working.
Our team handled photogrammetry, asset development, and lighting, translating concept art into fully explorable digital sets. We also captured real-world set dressing to ensure continuity between physical and virtual, streamlining production and cross-department handoffs.
To follow our journey with Lucasfilm, check out the links below:
– The Mandalorian Season 1
– The Mandalorian Season 2
– The Book of Boba Fett
– The Mandalorian Season 3
– Obi-Wan Kenobi
– Ahsoka
– Skeleton Crew
VAD SUPERVISOR
Safari Sosebee
VAD CREATIVE MENTOR
Felix Jorge
COLLABORATORS
Producers:
Jon Favreau, Dave Filoni, Kathleen Kennedy
Directors:
Peyton Reed, Robert Rodriguez, Carl Weathers, Jon Favreau
Production Designer:
Andrew L. Jones & Doug Chiang
Cinematographer:
Barry “Baz” Idoine, Matthew Jensen
PROJECT DETAILS
175+ Virtual Stage Walks With Production Designer
85+ Prelight & Camera Blocking Sessions With DP For Techviz
50+ Virtual Location Scouts With Key Decision Makers
12 Virtual Art Department Artist
6 Months Of Set Design
14 Hero Sets With Multiple Variants
50+ Set Variants
70+ Set Dressing Assets scanned
80+ Lighting Scenarios
380+ Cameras Placed