The Mandalorian – Season 2

 

Season 2 was all about scaling up, bigger team, more worlds, and deeper integration across departments.

Shortly after leading the Virtual Art Department on The Mandalorian Season 1, we returned for Season 2, with Safari supervising the production and Felix stepping into a producer role.

We hosted and ran virtual location scouts, guiding key creatives through the sets in and out of VR. We introduced new departments to the design process in Unreal Engine, helping them navigate a new way of working.

Our team handled photogrammetry, asset development, and lighting, translating concept art into fully explorable digital sets. We also captured real-world set dressing to ensure continuity between physical and virtual, streamlining production and cross-department handoffs.

To follow our journey with Lucasfilm, check out the links below:
The Mandalorian Season 1
The Mandalorian Season 2
The Book of Boba Fett
The Mandalorian Season 3
Obi-Wan Kenobi
Ahsoka
Skeleton Crew

VAD SUPERVISOR

Safari Sosebee

VAD CREATIVE MENTOR

Felix Jorge

COLLABORATORS

Producers:
Jon Favreau, Dave Filoni, Kathleen Kennedy

Directors:
Peyton Reed, Robert Rodriguez, Carl Weathers, Jon Favreau

Production Designer:
Andrew L. Jones & Doug Chiang

Cinematographer:
Barry “Baz” Idoine, Matthew Jensen

PROJECT DETAILS

175+ Virtual Stage Walks With Production Designer

85+ Prelight & Camera Blocking Sessions With DP For Techviz

50+ Virtual Location Scouts With Key Decision Makers

12 Virtual Art Department Artist

6 Months Of Set Design

14 Hero Sets With Multiple Variants

50+ Set Variants

70+ Set Dressing Assets scanned

80+ Lighting Scenarios

380+ Cameras Placed

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The Book of Boba Fett

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The Mandalorian – Season 1