Our 3-Step Process for Building Production-Ready Unreal Engine Scenes

We tailor every workflow to the project, but a few core principles guide everything we do. These fundamentals apply across Unreal Engine, game cinematics, and traditional VFX; helping us build shots that stay collaborative, focused, and fast to iterate. — Felix Jorge

1️⃣ Shot Goal → Define the Story Beat

What to do:

  • Write a one-line goal: What moment or emotion are we capturing?

  • Choose your lens, framing, and camera movement to support it.

  • Gather 2–3 visual references for lighting, palette, and tone.

Why it matters:

Start with intention. A clear goal makes every iteration meaningful and keeps everyone aligned on what success looks like.

2️⃣ Iteration → Build Fast, Pivot Faster

What to do:

  • Move through Greybox → Lookdev → Lighting → Feedback → Adjust → Back to Greybox.

  • Export short clips (5–10s) or stills for review, moving toward layout and camera approval.

  • Focus on clarity, not polish; let layout and composition lead your decisions.

Why it matters:

Agreeing on shots early beats chasing perfection. Quick, visible iterations build trust, speed, and momentum across the team.

3️⃣ Final Frames → Lock the Look

What to do:

  • Choose the frame or 10–20s shot that best sells the story; take it as far as you’d like the entire project to go, use it to guide your look and process.

  • Carry over notes and metadata to other shots (lens, render type, time of day, software).

  • Drive shots to final using the same process established in the lookdev stage.

  • Render for the appropriate pipeline; cinematic pre-rendered, VFX render layers, or ICVFX real-time scenes.

Why it matters:

Using a final frame as your look development reference ensures visual consistency across scenes and sequences. It’s what producers, clients, and collaborators remember, and a reliable guide when working through building out all of your shots.

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