Art, VAD, VFX, & Virtual production
safari sosebee

principal realtime creative / art director
felix jorge

producer / business developer
VIRTUAL ART DEPARTMENT
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SET DESIGN
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PRODUCING
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VIRTUAL PRODUCTION
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VIRTUAL ART DEPARTMENT ✦ SET DESIGN ✦ PRODUCING ✦ VIRTUAL PRODUCTION ✦
we help YOU develop stronger
pitches, apply vp & ai, and create cinematic
visuals that serve your story.

Whether you’re pitching a series, directing a cinematic, or building a campaign, production takes more than strong ideas. The process can get complex fast.
Felix focuses on strategy and production across filmmaking, previs, CG animation, virtual production, VAD, and AI. Safari leads the visual side, shaping concepts with real-time and traditional VFX tools to support the story from the start.
With over a decade of collaboration and nearly 40 years of combined experience, we help teams deliver their creative and business goals, without losing sight of the plot. You can work with us individually or as a team.
process and projects.
A closer look at how we design, plan, and produce across film, games, and immersive content.
In this episode, we break down how The Mandalorian S2 and Boba Fett used virtual scouts to plan scenes. Looking through shots, Unreal Engine tools, and virtual art department workflows.
We had a small team working in Unreal Engine to create final VFX environments for Megalopolis. Here’s a look at what we learned, how we built the shots, and how we worked closely with the VFX supervisors.
A few lessons I’ve learned about turning creative ideas into something clear, shareable, and pitchable, without overthinking it.
A behind-the-scenes look at how we created the Godforge cinematic in 20 weeks using UE5, a lean remote team, and a mix of real-time tools, AI, and smart workflows.
In this podcast episode, we explore how the Virtual Art Department helped design scenes for The Mandalorian, Ahsoka, and Boba Fett, using real-time tools, virtual scouts, and direct collaboration with directors and VFX teams.
An in-depth look at Safari’s virtual set design process used to create Unreal Engine environments in pre-production to plan the in-camera VFX for Ahsoka.
This SIGGRAPH talk covers how we used Unreal Engine to design virtual sets for The Mandalorian, Ahsoka, Antman, and more, aligning directors and crews early to plan, virtually shoot, and get final shots faster.
An article talking about scaling a creative studio, and referencing our own experience from 10 years of running Happy Mushroom / Narwhal Studios.
Godforge is a game cinematic created our of Unreal Engine 5, for Fateless Games.
In Episode 01 of our podcast, we share what it took to build, and eventually walk away from a creative company. We talk about early mistakes, scaling up, and what we would do differently next time.

testimonials
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Alan V. Slyke, cpo arctic7
“We were missing a true creative force until Felix came on board. His energy, expertise, and fresh perspective elevated the entire enterprise.”
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Michael Berry, Director fateless games
"Working side by side with Safari has been a true highlight. He's talented, humble, and keeps an ever-steady hand on the wheel. He took the time to understand our vision and then set to work elevating it even further. It was a heavy lift and he took it on with confidence touching all aspects of the production from anim integration, to vfx, and eventually final comp. It was something to witness. When I grow up, I want to be like Safari. Or at the very least get to work with him again."
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Andrew Jones, Production Designer star wars
“We were extremely lucky to have had Safari in our Virtual Art Department on The Mandalorian. He is that special sort of artist who takes and acts on notes perfectly and always delivers more than he was asked for.”
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VW Scheich, Director/Producer
"Felix brings sharp creativity, attention to detail, and genuine care for the team. Every project we’ve worked on together has been stronger because of the work he and his team put in."
