The Mandalorian – Season 1

 

Helping Launch Lucasfilm’s First Real-Time Pipeline

The Mandalorian Season 1 was Lucasfilm’s first step into virtual production, and we were lucky to be part of it. Safari and I joined as VAD supervisor and lead, helping connect traditional design with Unreal Engine.

We started with a VR proof-of-concept, built early environments, and worked closely with Epic and the core team - Jon Favreau, the production designer, VFX supervisor, cinematographer, and producers.

These early workflows focused on high-quality previs, designed to hand off directly into traditional VFX, not photoreal final sets yet, but they laid the groundwork for how ICVFX would evolve in future seasons.

To follow our journey with Lucasfilm, check out the links below:
The Mandalorian Season 1
The Mandalorian Season 2
The Book of Boba Fett
The Mandalorian Season 3
Obi-Wan Kenobi
Ahsoka
Skeleton Crew

VAD Supervisor

Felix Jorge

VAD Lead

Safari Sosebee

COLLABORATORS

Producers: Jon Favreau (also showrunner); others included Dave Filoni and Kathleen Kennedy

Directors: Jon Favreau, Dave Filoni, Rick Famuyiwa, Bryce Dallas Howard, Deborah Chow, Robert Rodriguez

Production Designer: Andrew L. Jones; lead of visual art department Doug Chiang

Cinematographers: Greig Fraser, Barry “Baz” Idoine

PROJECT DETAILS

160+ Virtual Stage Walks With Production Designer

70+ Prelight & Camera Blocking Sessions With DP For Techviz

40+ Virtual Location Scouts With Key Decision Makers

10 Virtual Art Department Artist

6 Months Of Set Design

12 Hero Sets With Multiple Variants

45+ Set Variants

65+ Set Dressing Assets scanned

70+ Lighting Scenarios

300+ Cameras Placed

Previous
Previous

The Mandalorian – Season 2

Next
Next

The Third Floor Visualization