The Mandalorian – Season 3

 

Pushing Real-Time Workflows Further

Season 3 was our fourth project with Lucasfilm, and by then, the process had really grown. We focused on pushing real-time environments created in pre-production, closer to final-pixel quality while keeping things fast and flexible.

We built sets using a mix of new designs and library assets gathered from VFX, set design teams, and online. Many of the environment went straight to the Unreal Engine stage, others to Helios Engine. As always, we led virual location scouts, supported key creatives.

To follow our journey with Lucasfilm, check out the links below:
The Mandalorian Season 1
The Mandalorian Season 2
The Book of Boba Fett
The Mandalorian Season 3
Obi-Wan Kenobi
Ahsoka
Skeleton Crew

VAD Producer

Felix Jorge

Sr. VAD Supervisor

Safari Sosebee

COLLABORATORS

Producers: Jon Favreau, Dave Filoni, Rick Famuyiwa, Kathleen Kennedy

Directors: Rick Famuyiwa, Carl Weathers, Bryce Dallas Howard, Rachel Morrison, Lee Isaac Chung, Peter Ramsey

Production Designer: Andrew L. Jones, Doug Chiang

Cinematographers: David Klein, Dean Cundey

PROJECT DETAILS

190+ Virtual Stage Walks With Production Designer

95+ Prelight & Camera Sessions With DP For Techviz

60+ Virtual Location Scouts With Key Decision Makers

12 Virtual Art Department Artist

7 Months Of Set Design

16 Hero Sets With Multiple Variants

75+ Set Variants

65+ Set Dressing Assets scanned

85+ Lighting Scenarios

400+ Cameras Placed

Previous
Previous

Ahsoka

Next
Next

Ant-Man and the Wasp: Quantumania