The Mandalorian – Season 3
Pushing Real-Time Workflows Further
Season 3 was our fourth project with Lucasfilm, and by then, the process had really grown. We focused on pushing real-time environments created in pre-production, closer to final-pixel quality while keeping things fast and flexible.
We built sets using a mix of new designs and library assets gathered from VFX, set design teams, and online. Many of the environment went straight to the Unreal Engine stage, others to Helios Engine. As always, we led virual location scouts, supported key creatives.
To follow our journey with Lucasfilm, check out the links below:
– The Mandalorian Season 1
– The Mandalorian Season 2
– The Book of Boba Fett
– The Mandalorian Season 3
– Obi-Wan Kenobi
– Ahsoka
– Skeleton Crew
VAD Producer
Felix Jorge
Sr. VAD Supervisor
Safari Sosebee
COLLABORATORS
Producers: Jon Favreau, Dave Filoni, Rick Famuyiwa, Kathleen Kennedy
Directors: Rick Famuyiwa, Carl Weathers, Bryce Dallas Howard, Rachel Morrison, Lee Isaac Chung, Peter Ramsey
Production Designer: Andrew L. Jones, Doug Chiang
Cinematographers: David Klein, Dean Cundey
PROJECT DETAILS
190+ Virtual Stage Walks With Production Designer
95+ Prelight & Camera Sessions With DP For Techviz
60+ Virtual Location Scouts With Key Decision Makers
12 Virtual Art Department Artist
7 Months Of Set Design
16 Hero Sets With Multiple Variants
75+ Set Variants
65+ Set Dressing Assets scanned
85+ Lighting Scenarios
400+ Cameras Placed