Ant-Man and the Wasp: Quantumania
Building Worlds Remotely for Marvel’s First Virtual Production
During the height of the pandemic, we led a remote-first Virtual Art Department for Quantumania, helping create surreal environments across teams in LA, London, and Hawaii.
We built a team and consulted on a wide range of environments, ran remote virtual scouts, and worked closely with Marvel’s creatives. Felix joined the team onsite in London to help bridge art and VFX, guiding the design process for in-camera VFX.
To follow our journey with Lucasfilm, check out the links below:
– The Mandalorian Season 1
– The Mandalorian Season 2
– The Book of Boba Fett
– The Mandalorian Season 3
– Obi-Wan Kenobi
– Ahsoka
– Skeleton Crew
Sr. VAD Supervisor
Felix Jorge
VAD Creative Mentor
Safari Sosebee
COLLABORATORS
Producers: Kevin Feige, Stephen Broussard, Louis D’Esposito, Victoria Alonso, Kevin De La Noy
Director: Peyton Reed
Production Designer: Will Htay
Cinematographer: Bill Pope (with additional photography by Steve Yedlin)
PROJECT DETAILS
Remote VR scouting for creatives across continents—Hawaii, London, U.S.—connected via shared Unreal Engine sessions
Built 8 Hero Sets with 34+ variants, including complex dressing (~30+ scanned assets)
Conducted 200+ virtual stage walks with the production designer
Ran 45+ virtual location scouts involving key decision-makers
Completed 25+ pre-light & camera blocking sessions with DP for technical visualization