Ant-Man and the Wasp: Quantumania

 

Building Worlds Remotely for Marvel’s First Virtual Production

During the height of the pandemic, we led a remote-first Virtual Art Department for Quantumania, helping create surreal environments across teams in LA, London, and Hawaii.

We built a team and consulted on a wide range of environments, ran remote virtual scouts, and worked closely with Marvel’s creatives. Felix joined the team onsite in London to help bridge art and VFX, guiding the design process for in-camera VFX.

To follow our journey with Lucasfilm, check out the links below:
The Mandalorian Season 1
The Mandalorian Season 2
The Book of Boba Fett
The Mandalorian Season 3
Obi-Wan Kenobi
Ahsoka
Skeleton Crew

Sr. VAD Supervisor

Felix Jorge

VAD Creative Mentor

Safari Sosebee

COLLABORATORS

Producers: Kevin Feige, Stephen Broussard, Louis D’Esposito, Victoria Alonso, Kevin De La Noy

Director: Peyton Reed

Production Designer: Will Htay

Cinematographer: Bill Pope (with additional photography by Steve Yedlin)

PROJECT DETAILS

Remote VR scouting for creatives across continents—Hawaii, London, U.S.—connected via shared Unreal Engine sessions

Built 8 Hero Sets with 34+ variants, including complex dressing (~30+ scanned assets)

Conducted 200+ virtual stage walks with the production designer

Ran 45+ virtual location scouts involving key decision-makers

Completed 25+ pre-light & camera blocking sessions with DP for technical visualization

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The Mandalorian – Season 3

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Obi-Wan Kenobi