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Safari & felix
About Felix
About Safari
Safari & felix
About Felix
About Safari
About Felix
About Safari

our BLOG

A space to share our process, industry thoughts, and what we’re learning along the way.

  • Film/TV 10
  • Games 2
  • Education 1
  • Experiences 1
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  • AI
  • Asset Development
  • Environment Design
  • Felix Work
  • Lighting
  • Safari Work
  • VFX
  • Virtual Art Department
  • Visualization
The Mandalorian S1 E4: LED Volume Breakdown - How Much Was Shot on LED Volume?
Film/TV Safari Sosebee 6/12/25 Film/TV Safari Sosebee 6/12/25

The Mandalorian S1 E4: LED Volume Breakdown - How Much Was Shot on LED Volume?

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How To Plan Scenes with Virtual Scouting? Mandalorian S2 & Boba Fett | Podcast Creative Check-in EP 03
Felix Jorge 6/9/25 Felix Jorge 6/9/25

How To Plan Scenes with Virtual Scouting? Mandalorian S2 & Boba Fett | Podcast Creative Check-in EP 03

In this episode, we break down how The Mandalorian S2 and Boba Fett used virtual scouts to plan scenes. Looking through shots, Unreal Engine tools, and virtual art department workflows.

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The Mandalorian S1 E3: LED Volume Breakdown - How Much Was Shot on LED Volume?
Film/TV Safari Sosebee 6/6/25 Film/TV Safari Sosebee 6/6/25

The Mandalorian S1 E3: LED Volume Breakdown - How Much Was Shot on LED Volume?

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The Mandalorian S1 E2: LED Volume Breakdown - How Much Was Shot on LED Volume?
Film/TV Safari Sosebee 5/30/25 Film/TV Safari Sosebee 5/30/25

The Mandalorian S1 E2: LED Volume Breakdown - How Much Was Shot on LED Volume?

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The Mandalorian S1 E1: LED Volume Breakdown - How Much Was Shot on LED Volume?
Film/TV Safari Sosebee 5/26/25 Film/TV Safari Sosebee 5/26/25

The Mandalorian S1 E1: LED Volume Breakdown - How Much Was Shot on LED Volume?

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Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown
Film/TV Felix Jorge 5/26/25 Film/TV Felix Jorge 5/26/25

Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown

We had a small team working in Unreal Engine to create final VFX environments for Megalopolis. Here’s a look at what we learned, how we built the shots, and how we worked closely with the VFX supervisors.

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Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article
Film/TV Felix Jorge 5/21/25 Film/TV Felix Jorge 5/21/25

Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article

A few lessons I’ve learned about turning creative ideas into something clear, shareable, and pitchable, without overthinking it.

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How Was The Godforge Game Cinematic built? | Breakdown
Games Felix Jorge. 4/19/25 Games Felix Jorge. 4/19/25

How Was The Godforge Game Cinematic built? | Breakdown

A behind-the-scenes look at how we created the Godforge cinematic in 20 weeks using UE5, a lean remote team, and a mix of real-time tools, AI, and smart workflows.

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Star Wars Case Study: What Is the Virtual Art Department? | Podcast
Film/TV Felix Jorge. 4/14/25 Film/TV Felix Jorge. 4/14/25

Star Wars Case Study: What Is the Virtual Art Department? | Podcast

In this podcast episode, we explore how the Virtual Art Department helped design scenes for The Mandalorian, Ahsoka, and Boba Fett, using real-time tools, virtual scouts, and direct collaboration with directors and VFX teams.

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How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown
Film/TV Felix Jorge. 4/2/25 Film/TV Felix Jorge. 4/2/25

How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown

An in-depth look at Safari’s virtual set design process used to create Unreal Engine environments in pre-production to plan the in-camera VFX for Ahsoka.

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Siggraph Presentation - Art Directing For ICVFX | Video
Film/TV Felix Jorge 3/31/25 Film/TV Felix Jorge 3/31/25

Siggraph Presentation - Art Directing For ICVFX | Video

This SIGGRAPH talk covers how we used Unreal Engine to design virtual sets for The Mandalorian, Ahsoka, Antman, and more, aligning directors and crews early to plan, virtually shoot, and get final shots faster.

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What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article
Film/TV Felix Jorge. 3/26/25 Film/TV Felix Jorge. 3/26/25

What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article

An article talking about scaling a creative studio, and referencing our own experience from 10 years of running Happy Mushroom / Narwhal Studios.

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Lessons From Starting A Creative Studio | Podcast
Felix Jorge. 3/19/25 Felix Jorge. 3/19/25

Lessons From Starting A Creative Studio | Podcast

In Episode 01 of our podcast, we share what it took to build, and eventually walk away from a creative company. We talk about early mistakes, scaling up, and what we would do differently next time.

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