our BLOG
A space to share industry thoughts, and what we’re learning along the way.





Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown
We had a small team working in Unreal Engine to create final VFX environments for Megalopolis. Here’s a look at what we learned, how we built the shots, and how we worked closely with the VFX supervisors.

Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article
A few lessons I’ve learned about turning creative ideas into something clear, shareable, and pitchable, without overthinking it.

How Was The Godforge Game Cinematic built? | Breakdown
A behind-the-scenes look at how we created the Godforge cinematic in 20 weeks using UE5, a lean remote team, and a mix of real-time tools, AI, and smart workflows.

Star Wars Case Study: What Is the Virtual Art Department? | Podcast
In this podcast episode, we explore how the Virtual Art Department helped design scenes for The Mandalorian, Ahsoka, and Boba Fett, using real-time tools, virtual scouts, and direct collaboration with directors and VFX teams.

How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown
An in-depth look at Safari’s virtual set design process used to create Unreal Engine environments in pre-production to plan the in-camera VFX for Ahsoka.

What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article
An article talking about scaling a creative studio, and referencing our own experience from 10 years of running Happy Mushroom / Narwhal Studios.