The Book of Boba Fett
Laying the Groundwork for At-Home Visualization and Virtual Production.
The Book of Boba Fett marked our third collaboration with Lucasfilm. We led the Virtual Art Department and helped build a centralized asset system to manage previs and environment development across multiple studios.
With COVID restrictions in place, we also led the technical effort to move virtual scouting fully remote. This meant developing a cloud-based workflow, shipping machines to over a dozen homes, guiding setup, and enabling key creatives to review sets from anywhere.
As with previous seasons, we worked closely with directors, production designers, and VFX leads, using the environments not just for visualization, but as collaborative spaces where story, camera, and design could evolve together.
To follow our journey with Lucasfilm, check out the links below:
– The Mandalorian Season 1
– The Mandalorian Season 2
– The Book of Boba Fett
– The Mandalorian Season 3
– Obi-Wan Kenobi
– Ahsoka
– Skeleton Crew
VAD SUPERVISOR
Safari Sosebee
VAD CREATIVE MENTOR
Felix Jorge
COLLABORATORS
Producers: Jon Favreau (exec prod), Carrie Beck, John Bartnicki
Directors: Robert Rodriguez, Steph Green, Kevin Tancharoen, Bryce Dallas Howard, Dave Filoni
Production Designer: Andrew L. Jones, Doug Chiang
Cinematographer: David Klein, ASC
PROJECT DETAILS
160+ Virtual Stage Walks With Production Designer
70+ Prelight & Camera Blocking Sessions With DP For Techviz
40+ Virtual Location Scouts With Key Decision Makers
10 Virtual Art Department Artist
6 Months Of Set Design
12 Hero Sets With Multiple Variants
45+ Set Variants
65+ Set Dressing Assets scanned
70+ Lighting Scenarios
300+ Cameras Placed