The Book of Boba Fett

 

Laying the Groundwork for At-Home Visualization and Virtual Production.

The Book of Boba Fett marked our third collaboration with Lucasfilm. We led the Virtual Art Department and helped build a centralized asset system to manage previs and environment development across multiple studios.

With COVID restrictions in place, we also led the technical effort to move virtual scouting fully remote. This meant developing a cloud-based workflow, shipping machines to over a dozen homes, guiding setup, and enabling key creatives to review sets from anywhere.

As with previous seasons, we worked closely with directors, production designers, and VFX leads, using the environments not just for visualization, but as collaborative spaces where story, camera, and design could evolve together.

To follow our journey with Lucasfilm, check out the links below:
The Mandalorian Season 1
The Mandalorian Season 2
The Book of Boba Fett
The Mandalorian Season 3
Obi-Wan Kenobi
Ahsoka
Skeleton Crew

VAD SUPERVISOR

Safari Sosebee

VAD CREATIVE MENTOR

Felix Jorge

COLLABORATORS

Producers: Jon Favreau (exec prod), Carrie Beck, John Bartnicki

Directors: Robert Rodriguez, Steph Green, Kevin Tancharoen, Bryce Dallas Howard, Dave Filoni

Production Designer: Andrew L. Jones, Doug Chiang

Cinematographer: David Klein, ASC

PROJECT DETAILS

160+ Virtual Stage Walks With Production Designer

70+ Prelight & Camera Blocking Sessions With DP For Techviz

40+ Virtual Location Scouts With Key Decision Makers

10 Virtual Art Department Artist

6 Months Of Set Design

12 Hero Sets With Multiple Variants

45+ Set Variants

65+ Set Dressing Assets scanned

70+ Lighting Scenarios

300+ Cameras Placed

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Obi-Wan Kenobi

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The Mandalorian – Season 2