The Mandalorian – Season 3
Finals at the Speed of Previs, Straight out of Unreal Engine.
Season 3 was our fourth project with Lucasfilm, and by then, the virtual production process had significantly evolved. We focused on pushing real-time environments in pre-production closer to final-pixel quality, keeping the workflow fast, flexible, and ready for production.
Many of the environments went straight to Unreal Engine ICVFX shoots, while others were extended in post or rendered using the Helios Engine. With new key creatives onboard, we introduced them to the virtual production design process and led virtual location scouts. We built sets using a mix of original designs and library assets sourced from VFX, set design teams, and online, continuing to support each department from concept through to final delivery.
To follow our journey with Lucasfilm, check out the links below:
– The Mandalorian Season 1
– The Mandalorian Season 2
– The Book of Boba Fett
– The Mandalorian Season 3
– Obi-Wan Kenobi
– Ahsoka
– Skeleton Crew
SR. VAD SUPERVISOR
Safari Sosebee
VAD CREATIVE MENTOR
Felix Jorge
COLLABORATORS
Producers: Jon Favreau, Dave Filoni, Rick Famuyiwa, Kathleen Kennedy
Directors: Rick Famuyiwa, Carl Weathers, Bryce Dallas Howard, Rachel Morrison, Lee Isaac Chung, Peter Ramsey
Production Designer: Andrew L. Jones, Doug Chiang
Cinematographers: David Klein, Dean Cundey
PROJECT DETAILS
190+ Virtual Stage Walks With Production Designer
95+ Prelight & Camera Sessions With DP For Techviz
60+ Virtual Location Scouts With Key Decision Makers
12 Virtual Art Department Artist
7 Months Of Set Design
16 Hero Sets With Multiple Variants
75+ Set Variants
65+ Set Dressing Assets scanned
85+ Lighting Scenarios
400+ Cameras Placed