Ahsoka
Kicking Off Ahsoka’s Worlds - Pushing Our Environments Further Than Ever in Pre-Production
Ahsoka marked our sixth project with Lucasfilm, and a new level of trust. We were tasked with delivering some previs, some final-quality environments in Unreal Engine for In-Camera VFX shoots, while also supporting Helios and traditional VFX pipelines.
We onboarded new creatives, led virtual location scouts, and refined the creative workflow. Most assets required minimal adjustment before hitting the stage, a testament to how far we’d pushed real-time production in pre-production.
To follow our journey with Lucasfilm, check out the links below:
– The Mandalorian Season 1
– The Mandalorian Season 2
– The Book of Boba Fett
– The Mandalorian Season 3
– Obi-Wan Kenobi
– Ahsoka
– Skeleton Crew
VAD SUPERVISOR
Safari Sosebee
VAD CREATIVE MENTOR
Felix Jorge
COLLABORATORS
Producers:
Dave Filoni (creator/executive producer), Jon Favreau, Kathleen Kennedy, Colin Wilson, Carrie Beck
Directors:
Steph Green, Peter Ramsey, Jennifer Getzinger, Geeta Vasant Patel, Rick Famuyiwa
Production Designer:
Andrew L. Jones & Doug Chiang
Cinematographers:
Eric Steelberg, ASC & Quyen Tran
PROJECT DETAILS
195+ Virtual Stage Walks With Production Designer
100+ Prelight & Camera Blocking Sessions With DP For Techviz
65+ Virtual Location Scouts With Key Decision Makers
16 Virtual Art Department Artist v. 8 Months Of Set Design
16 Hero Sets With Multiple Variants
70+ Set Variants viii. 40+ Set Dressing Assets scanned
95+ Lighting Scenarios
450+ Cameras Placed