our Work
A history of virtual production + art department projects across film, TV, games, and experiences.
Lollipop Racing - A TV Proof Of Concept
Co-producing a trailer for an interactive racing IP that spans video games, TV show, and blockchain.
Skeleton Crew - Art Director / VP Producer
Virtual Art Department design, and supporting ILM’s pipelines.
Megalopolis
Film VFX done out of Unreal Engine 5 for Francis Ford Coppola’s latest film Megalopolis
Avatar The Last Airbender - Consultants
Virtual Art Department, turning concept art into real-time sets and guiding key creative visualization.
The Mandalorian S3 - Art Director / VP Producer
Virtual Art Department - delivering ICVFX sets and leading virtual location scouts.
Ant-Man Quantumania - VP Supervisor / Art Director
Virtual Art Department, creating virtual sets and bridging art and VFX across teams worldwide.
Obi-Wan Kenobi
Virtual Art Department Worlds, while running two Lucasfilms productions in tandem.
The Book of Boba Fett
Virtual Art Department, built a centralized asset system, and moved virtual scouting fully remote.
The Mandalorian – Season 2
Virtual Art Department, Virtual Location Scouts, introducing new workflows.
The Third Floor Visualization
Felix spent eight years at The Third Floor, shaping worlds on films like Mad Max and Avengers.
Luma Pictures – VFX Work
Safari spent eight years at Luma Pictures, shaping films like Guardians of the Galaxy and The Avengers.