About us
DP Greig Fraser (Mandalorian & Dune) reviewing our scenes.
In this blog we share how we think about worldbuilding, design, and modern production. We’re longtime collaborators with a combined four decades of experience coming at the same filmmaking problems from different sides of the pipeline. Felix from art departments and previs, Safari from VFX. Real-time workflows became the bridge between us.
We believe art departments should answer more questions earlier. Used well, tools like Unreal Engine help teams align in pre-production and protect creative intent across physical builds, virtual production, and VFX. That perspective comes from leading Virtual Art Departments on projects like The Mandalorian and Ant-Man: Quantumania, and it guides much of what we share here.
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Felix Jorge
Art Director | Producer | VP/CG Supervisor
Let’s design your world’s look and approach, and help lead teams toward successful outcomes.
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Safari Sosebee
VAD Art Director | CG Generalist | Lighter
I like translating a creators intent into emotionally grounded visuals that serve story and scope.
Why We Exist
Technology has arrived at a place where small teams, can do big things, and it’s pushing projects to make bigger decisions early on. This blog exists to help close that gap. Designing worlds earlier, aligning teams sooner, and applying the right creative and tech to different challenges.
Our Approach
Work hand-in-hand with directors and designers
Scope and budget stories across art department, virtual production, and VFX
Worldbuild in Unreal Engine for look development and in-camera VFX
Create visualization that places character and camera in the world
Craft concept & designs that guide physical, virtual, and VFX work
Run look dev and R&D to prove an approach before committing
testimonials