World Labs Marble - AI Worldbuilding
Marble is a worldbuilding and scene-exploration tool from World Labs, built to quickly explore depth, scale, and composition without fully building an environment. Safari ran a test recently, and it got me thinking, how does this impact the art department artist? - Blog post by Felix Jorge, Work by Safari Sosebee
Star Wars Unreal Engine Stills, converted into a 3D worlds with Marble by World Labs
What World Labs Marble Did Well
Marble quickly turned two images into a 3D space, capturing depth and filling in geometry we can use for fast camera tests.
I was genuinely impressed by how it:
captured depth from 2 images
filled in missing geometry
understood pipes, ground, surfaces
within minutes it created a 3D environment that can be used for camera tests
Unreal Engine concept used as initial image.
For art departments, that means you can:
go beyond just a few concept images
explore camera-angles with director and cinematographer. Paint over selected camera angles with a concept artist.
reduce guess work for those after pre-production.
Unreal Engine concept used as initial image.
How does it impact concept or set design?
World Labs Marble works best as an early exploration tool, not a replacement for concept or set design. It’s not built for the level of specificity, authorship, or control needed to design production-ready worlds for film, TV, or games.
Where it does help is speed. It gives designers a fast way to explore shapes, depth, and spatial ideas early on, helping teams ask better questions before committing time to detailed design.