World Labs Marble - AI Worldbuilding

Marble is a worldbuilding and scene-exploration tool from World Labs, built to quickly explore depth, scale, and composition without fully building an environment. Safari ran a test recently, and it got me thinking, how does this impact the art department artist? - Blog post by Felix Jorge, Work by Safari Sosebee

Star Wars Unreal Engine Stills, converted into a 3D worlds with Marble by World Labs

What World Labs Marble Did Well

Marble quickly turned two images into a 3D space, capturing depth and filling in geometry we can use for fast camera tests.

I was genuinely impressed by how it:

  • captured depth from 2 images

  • filled in missing geometry

  • understood pipes, ground, surfaces

  • within minutes it created a 3D environment that can be used for camera tests

Unreal Engine concept used as initial image.

For art departments, that means you can:

  • go beyond just a few concept images

  • explore camera-angles with director and cinematographer. Paint over selected camera angles with a concept artist.

  • reduce guess work for those after pre-production.

Unreal Engine concept used as initial image.

How does it impact concept or set design?

World Labs Marble works best as an early exploration tool, not a replacement for concept or set design. It’s not built for the level of specificity, authorship, or control needed to design production-ready worlds for film, TV, or games.

Where it does help is speed. It gives designers a fast way to explore shapes, depth, and spatial ideas early on, helping teams ask better questions before committing time to detailed design.

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