2025 S&F Reel Breakdown
Felix Jorge: Creative Director / Producer
Safari Sosebee: Art Director / Principal Creative
Reel Breakdown
Ant-Man and the Wasp: Quantumania
VP Supervision & VAD Leadership — Defined Quantum Realm environments, bridging design and real-time workflows.
The Mandalorian — Season 3
VAD Leadership — Led digital set builds in close collaboration with production design and visualization.
Megalopolis
Final VFX from Unreal Engine — Delivered production-ready VFX directly from Unreal Engine.
Godforge — Cinematic
Director & Producer — Created the final game cinematic using Unreal Engine.
Gold Rooms Props
Photogrammetry Proof of Concept — Captured and lit real-world props for Unreal/V-Ray realism tests.
Corridor Crew — Mandalorian Talk
Guest discussion on virtual art and design behind The Mandalorian.
Gnomon Presentation
Talk on building production-ready sets in Unreal Engine.
Ahsoka
VAD Leadership (Techvis) — Connected storyboards, camera blocking, and set builds.
Archviz with Alex McDowell
Creative Collaboration — Explored future storytelling spaces with the Minority Report production designer.
ASC Masterclass
Epic Games — Taught practical VP workflows to cinematographers.
Jurassic World VR
Leadership & Delivery — Led environment and lighting for an interactive VR experience.
State of Unreal — New York
Panel on the future of real-time production and the VAD.
The Mandalorian — Season 1
VAD Leadership — Helped launch Lucasfilm’s first Virtual Art Department.
This section includes Unreal Engine outputs alongside final on-screen results.
Treasure Imagination — Short Film
Co-Director & VP Lead — Explored practical cinematography inside Unreal Engine.
SIGGRAPH Presentation
Behind-the-scenes look at Star Wars VAD workflows.
Underworld Ride
Previs & Lighting — Delivered ride visuals directly from Unreal Engine.
Avatar: The Last Airbender
VAD Leadership — Supported worldbuilding from previs through final look.
The Mandalorian — Season 2
VAD Leadership — Continued refining large-scale virtual environment workflows.
Black Adam
VAD Leadership — Built previs and virtual sets for major action sequences.
LED Stage Event Panel
Panel on bridging art departments and ICVFX teams.
Joshua Tree Proof of Concept
Photogrammetry and lighting tests for real-world environments in Unreal.
NBA 2K — Driving Mocap Session
Captured vehicle motion data for in-game cinematics.
Bad Decisions Podcast
Guest discussion on creative leadership across film and games.
Lollipop — Race Car Short Film
VP Leadership — Directed real-time car cinematography with LED integration.
The Book of Boba Fett
VAD Leadership — Supported environments, layout, and set extensions.
Shrek Ride
Previs & VR — Built a full ride experience using Unreal Engine.