Ant-Man Quantumania
Remote-First Virtual Art Department at Scale
Led a distributed Virtual Art Department across continents - bringing filmmakers into shared virtual spaces, aligning production and VFX, and delivering previs-driven worlds from script through stage.
As Virtual Production Supervisor on Ant-Man and the Wasp: Quantumania, I helped lead a remote-first Virtual Art Department during the pandemic - bringing key creatives into virtual location scouting across LA, London, and Hawaii, where we’d meet together in the cloud. This meant coordinating and deploying full workstation setups to the director, producer, production designer, cinematographer, and VFX leadership, allowing us to step into virtual sets, scout, and review work in real time from our homes.
Built and scaled a local team in Europe - training them on the workflow and supporting execution across weekly virtual location scouts. My role focused on breaking down the script and shoot schedule, aligning closely with production and VFX, and helping mediate across teams to keep everything moving.
Most of the work centered on previs and set design for VFX - managing assets in pre-production while collaborating closely with the art department, though operating under the VFX team. For a chunk of this project, I joined onsite in London, supporting ICVFX and ensuring designs translated effectively to finals.
TEAM
Virtual Production Supervisor: Felix Jorge
COLLABORATORS
Producers:
Robert Keyghoubad
VFX Supervisor: Jesse James Chisholm
Director:
Peyton Reed
Production Designer:
Will Htay
Cinematographer:
Bill Pope
PROJECT DETAILS
Remote VR scouting for creatives across continents - Hawaii, London, U.S. - connected via shared Unreal Engine sessions
Built 8 Hero Sets with 34+ variants, including complex dressing (~30+ scanned assets)
Conducted 200+ virtual stage walks with the production designer
Ran 45+ virtual location scouts involving key decision-makers
Completed 25+ pre-light & camera blocking sessions with DP for technical visualization