The Mandalorian S1 | Virtual Art Department

 

Scaling Virtual Art Departments Across Star Wars

Leading environment design and shaping Lucasfilm’s early virtual art department workflow with Unreal Engine.

I served as VAD Supervisor on The Mandalorian Season 1, Lucasfilm’s first major step into virtual production, helping lead environment design and establish the foundation for the Virtual Art Department. I helped bridge traditional production design with Unreal Engine workflows, shaping how virtual environments were developed and used.

Working closely with Production Designer Andrew Jones and DP Greig Fraser, I helped build and lead the virtual set reviews - guiding directors, producers, and designers through virtual sets both in-engine and in VR. What began as a proof of concept quickly evolved into a working pipeline that expanded into larger teams in later seasons.

High-end Previs as Production Foundation

We built high-quality Unreal environments for VFX handoff, culminating in a Shot Bible used as the on-set visual blueprint.

Season 1 focused on high-quality previs built for VFX handoff, with direction coming directly from the production designer. We developed these environments in Unreal Engine while ensuring they fit within a traditional VFX and physical production pipeline - a key step toward what would become modern ICVFX workflows.

One of our key deliverables was a printed Virtual Art Department Bible, used on set as the primary reference for how each scene should look, helping align departments across production.

TEAM

VAD Supervisor: Felix Jorge

VAD LEAD: Safari Sosebee

COLLABORATORS

Producers:
Jon Favreau (also showrunner); others included Dave Filoni and Kathleen Kennedy

Directors:
Jon Favreau, Dave Filoni, Rick Famuyiwa, Bryce Dallas Howard, Deborah Chow, Robert Rodriguez

Production Designer: Andrew L. Jones; lead of visual art department Doug Chiang

Cinematographers:
Greig Fraser, Barry “Baz” Idoine

PROJECT DETAILS

160+ Virtual Stage Walks With Production Designer

70+ Prelight & Camera Blocking Sessions With DP For Techviz

40+ Virtual Location Scouts With Key Decision Makers

10 Virtual Art Department Artist

6 Months Of Set Design

12 Hero Sets With Multiple Variants

45+ Set Variants

65+ Set Dressing Assets scanned

70+ Lighting Scenarios

300+ Cameras Placed

Previous
Previous

Mandalorian S2

Next
Next

The Third Floor Visualization (Copy)