The Mandalorian S1 | Virtual Art Department
Scaling Virtual Art Departments Across Star Wars
Leading environment design and shaping Lucasfilm’s early virtual art department workflow with Unreal Engine.
I served as VAD Supervisor on The Mandalorian Season 1, Lucasfilm’s first major step into virtual production, helping lead environment design and establish the foundation for the Virtual Art Department. I helped bridge traditional production design with Unreal Engine workflows, shaping how virtual environments were developed and used.
Working closely with Production Designer Andrew Jones and DP Greig Fraser, I helped build and lead the virtual set reviews - guiding directors, producers, and designers through virtual sets both in-engine and in VR. What began as a proof of concept quickly evolved into a working pipeline that expanded into larger teams in later seasons.
High-end Previs as Production Foundation
We built high-quality Unreal environments for VFX handoff, culminating in a Shot Bible used as the on-set visual blueprint.
Season 1 focused on high-quality previs built for VFX handoff, with direction coming directly from the production designer. We developed these environments in Unreal Engine while ensuring they fit within a traditional VFX and physical production pipeline - a key step toward what would become modern ICVFX workflows.
One of our key deliverables was a printed Virtual Art Department Bible, used on set as the primary reference for how each scene should look, helping align departments across production.
TEAM
VAD Supervisor: Felix Jorge
VAD LEAD: Safari Sosebee
COLLABORATORS
Producers:
Jon Favreau (also showrunner); others included Dave Filoni and Kathleen Kennedy
Directors:
Jon Favreau, Dave Filoni, Rick Famuyiwa, Bryce Dallas Howard, Deborah Chow, Robert Rodriguez
Production Designer: Andrew L. Jones; lead of visual art department Doug Chiang
Cinematographers:
Greig Fraser, Barry “Baz” Idoine
PROJECT DETAILS
160+ Virtual Stage Walks With Production Designer
70+ Prelight & Camera Blocking Sessions With DP For Techviz
40+ Virtual Location Scouts With Key Decision Makers
10 Virtual Art Department Artist
6 Months Of Set Design
12 Hero Sets With Multiple Variants
45+ Set Variants
65+ Set Dressing Assets scanned
70+ Lighting Scenarios
300+ Cameras Placed