our Work
A history of virtual production + art department projects across film, TV, games, and experiences.
Lollipop Racing - A TV Proof Of Concept
Co-producing a trailer for an interactive racing IP that spans video games, TV show, and blockchain.
Skeleton Crew - Art Director / VP Producer
Virtual Art Department design, and supporting ILM’s pipelines.
Megalopolis
Film VFX done out of Unreal Engine 5 for Francis Ford Coppola’s latest film Megalopolis
Avatar The Last Airbender - Consultants
Virtual Art Department, turning concept art into real-time sets and guiding key creative visualization.
The Mandalorian S3 - Art Director / VP Producer
Virtual Art Department - delivering ICVFX sets and leading virtual location scouts.
Ant-Man Quantumania - VP Supervisor / Art Director
Virtual Art Department, creating virtual sets and bridging art and VFX across teams worldwide.
Obi-Wan Kenobi
Virtual Art Department Worlds, while running two Lucasfilms productions in tandem.
The Book of Boba Fett
Virtual Art Department, built a centralized asset system, and moved virtual scouting fully remote.
The Mandalorian – Season 2
Virtual Art Department, Virtual Location Scouts, introducing new workflows.
Luma Pictures – VFX Work
Safari spent eight years at Luma Pictures, shaping films like Guardians of the Galaxy and The Avengers.