Megalopolis

Megalopolis had a tight schedule and ambitious scope. Over 15 weeks, I led a small team that delivered 4 environments created in Unreal Engine roughly five minutes of final VFX work.

Working in Unreal Engine 5.3 with the Path Tracer, we handled layout, lighting, and camera passes in a flexible, real-time pipeline.

Environments were delivered as film-ready environments for downstream rendering and compositing, using Unreal as the connective tissue between previs, environment design, and final VFX.

CG SUPERVISOR + GENERALIST

Safari Sosebee

CONSULTANT

Felix Jorge

COLLABORATORS

Directors:
Francis Ford Coppola

Producers:
Francis Ford Coppola, Michael Bederman, Barry Hirsch

Visual Effects (VFX) Supervisors:

Jesse James Chisholm, Johnson Thomasson

VFX Studio:

RISE | Visual Effects Studios

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