Megalopolis
Megalopolis had a tight schedule and ambitious scope. Over 15 weeks, I led a small team that delivered 4 environments created in Unreal Engine roughly five minutes of final VFX work.
Working in Unreal Engine 5.3 with the Path Tracer, we handled layout, lighting, and camera passes in a flexible, real-time pipeline.
Environments were delivered as film-ready environments for downstream rendering and compositing, using Unreal as the connective tissue between previs, environment design, and final VFX.
CG SUPERVISOR + GENERALIST
Safari Sosebee
CONSULTANT
Felix Jorge
COLLABORATORS
Directors:
Francis Ford Coppola
Producers:
Francis Ford Coppola, Michael Bederman, Barry Hirsch
Visual Effects (VFX) Supervisors:
Jesse James Chisholm, Johnson Thomasson
VFX Studio:
RISE | Visual Effects Studios