Ahsoka
Pushing Virtual Art Departments Further: Building dozens of photo-realistic environments, in pre-production
Ahsoka marked my sixth project with Lucasfilm, and a new level of trust. We were tasked with delivering some previs, some final-quality environments in Unreal Engine for In-Camera VFX shoots, while also supporting Helios and traditional VFX pipelines.
I onboarded new directors of photography, led virtual location scouts, and refined the creative workflow.
Most assets required minimal adjustment before hitting the stage, a testament to how far we’d pushed real-time production in pre-production.
VAD SUPERVISOR
Safari Sosebee
VP PRODUCER (CONSULTANT)
Felix Jorge
COLLABORATORS
Producers:
Dave Filoni (creator/executive producer), Jon Favreau, Kathleen Kennedy, Colin Wilson, Carrie Beck
Directors:
Steph Green, Peter Ramsey, Jennifer Getzinger, Geeta Vasant Patel, Rick Famuyiwa
Production Designer:
Andrew L. Jones & Doug Chiang
Cinematographers:
Eric Steelberg, ASC & Quyen Tran
PROJECT DETAILS
195+ Virtual Stage Walks With Production Designer
100+ Prelight & Camera Blocking Sessions With DP For Techviz
65+ Virtual Location Scouts With Key Decision Makers
16 Virtual Art Department Artist v. 8 Months Of Set Design
16 Hero Sets With Multiple Variants
70+ Set Variants viii. 40+ Set Dressing Assets scanned
95+ Lighting Scenarios
450+ Cameras Placed