The Mandalorian – Season 2
Shortly after leading the Virtual Art Department on The Mandalorian Season 1, I returned for Season 2, but this time I was supervising the production.
Over the several months in pre-production I hosted and ran virtual location scouts, guiding key creatives through the sets in and out of VR. Also introduced new departments to the design process in Unreal Engine, helping them navigate a new way of working.
My team handled photogrammetry, asset development, and lighting, translating concept art into fully explorable digital sets.
We also captured real-world set dressing to ensure continuity between physical and virtual, streamlining production and cross-department handoffs.
VAD SUPERVISOR
Safari Sosebee
VAD CREATIVE MENTOR
Felix Jorge
COLLABORATORS
Producers:
Jon Favreau, Dave Filoni, Kathleen Kennedy
Directors:
Peyton Reed, Robert Rodriguez, Carl Weathers, Jon Favreau
Production Designer:
Andrew L. Jones & Doug Chiang
Cinematographer:
Barry “Baz” Idoine, Matthew Jensen
PROJECT DETAILS
175+ Virtual Stage Walks With Production Designer
85+ Prelight & Camera Blocking Sessions With DP For Techviz
50+ Virtual Location Scouts With Key Decision Makers
12 Virtual Art Department Artist
6 Months Of Set Design
14 Hero Sets With Multiple Variants
50+ Set Variants
70+ Set Dressing Assets scanned
80+ Lighting Scenarios
380+ Cameras Placed