The Mandalorian – Season 2

 

Shortly after leading the Virtual Art Department on The Mandalorian Season 1, I returned for Season 2, but this time I was supervising the production.

Over the several months in pre-production I hosted and ran virtual location scouts, guiding key creatives through the sets in and out of VR. Also introduced new departments to the design process in Unreal Engine, helping them navigate a new way of working.

My team handled photogrammetry, asset development, and lighting, translating concept art into fully explorable digital sets.

We also captured real-world set dressing to ensure continuity between physical and virtual, streamlining production and cross-department handoffs.

VAD SUPERVISOR

Safari Sosebee

VAD CREATIVE MENTOR

Felix Jorge

COLLABORATORS

Producers:
Jon Favreau, Dave Filoni, Kathleen Kennedy

Directors:
Peyton Reed, Robert Rodriguez, Carl Weathers, Jon Favreau

Production Designer:
Andrew L. Jones & Doug Chiang

Cinematographer:
Barry “Baz” Idoine, Matthew Jensen

PROJECT DETAILS

175+ Virtual Stage Walks With Production Designer

85+ Prelight & Camera Blocking Sessions With DP For Techviz

50+ Virtual Location Scouts With Key Decision Makers

12 Virtual Art Department Artist

6 Months Of Set Design

14 Hero Sets With Multiple Variants

50+ Set Variants

70+ Set Dressing Assets scanned

80+ Lighting Scenarios

380+ Cameras Placed

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