Who We Are
The Mandalorian. DP Greig Fraser (Mandalorian & Dune) reviewing our Unreal Engine scenes.
We’re two friends who’ve been working together for nearly two decades, approaching the same filmmaking problems from different sides. Felix comes from the art department as a set designer and previs artist, building CG sets and camera layouts to help production designers communicate ideas and guide physical or VFX teams. Safari came up through VFX, working as a character and environment artist, matte painter, and lighter on the photoreal side of filmmaking.
After years as CG generalists on projects for Disney, Warner Bros., Netflix, and others, real-time workflows became central to our work. Unreal Engine and Virtual Production practices, now shape how we collaborate with filmmakers to guide physical, virtual, VP, AI, and VFX teams.
Much of that experience comes from art directing and leading teams across seven seasons of The Mandalorian and supervising virtual art departments for Marvel, Warner Bros., and beyond. This blog exists to share what we’ve learned, and to help reframe these tools as design tools, not just production or post solutions, but for projects of any scale.
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Felix Jorge
PRODUCTION DESIGNER / CG SUPERVISOR / PRODUCER
Lets design world, build successful strategies, and help teams make smarter creative decisions early.
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Safari Sosebee
VAD ART DIRECTOR | CG GENERALIST | LIGTHTER
Makes worlds look and feel right — quick, clear, and always in service of the story.
Art departments deserve better tools.
Production designers weren’t trained for today’s workflows — and that’s okay.
Worldbuilding should serve the story, not the pipeline.
Real-time tools empower filmmakers when used intentionally.
Filmmaking works best when everyone sees through the same camera.
What WE
BELIEVE
The ideas that shape how we work and why we do what we do: