About Us

The Mandalorian. DP Greig Fraser (Mandalorian & Dune) reviewing our Unreal Engine scenes.

We’re two nerds who love worldbuilding and solving complex production challenges. Always Curious, calm-in-chaos, and obsessed with the craft. After years working across film production, art departments, visualization, and VFX, we naturally became a bridge helping filmmakers use new tech without losing the soul of their story.

Our purpose is simple: create iconic, culturally grounded worlds that stay with people. That guides everything we touch, from pitch decks to worldbuilding to final renders.

And our promise is this: We help you understand the world and its story before you build it.

We visually-show the story early, work through the camera, and use real-time workflows to sort what’s physical, what’s digital, and what needs VFX or AI — all so productions get fewer surprises, smarter choices, and a process that protects the story, the world, and the budget.

We’re lifelong learners who love the craft. We show up, we collaborate, and when things get chaotic, we breathe, settle in, and figure it out.

WHO WE ARE
APPROACH AND BELIEFS

Who We Are

  • Felix Jorge

    PRODUCTION DESIGNER / CG SUPERVISOR / PRODUCER

    Lets design world, build successful strategies, and help teams make smarter creative decisions early.

  • Safari Sosebee

    ART DIRECTOR | CG GENERALIST | LIGTHTER

    Makes worlds look and feel right — quick, clear, and always in service of the story.

What We Help With

Here’s how our approach actually helps productions:

  • Story-first, budget-aware, and built with the right mix of physical, digital, VFX, VP, and AI.

  • Real-time tools let us build, test, and iterate in days — not months.

  • Indie or massive, we scale up or sit alongside your crew so the whole thing runs smoother.

  • Directors, DPs, PDs, producers, VFX, VP, AI — we help translate so nothing slips through the cracks.

  • This one’s hard to quantify, but real: we help teams see their movie earlier and avoid the usual pains later.

HAVE ANY QUESTIONS?

What WE

BELIEVE

The ideas that shape how we work

and why we do what we do:

  1. aRT DEPARTMENTS DESERVE BETTER TOOLS.

  2. Production designers are being left behind — and it’s not their fault.

  3. VFX is often overused and misaligned with the story.

  4. Cinematographers should be involved early - IT MAKES EVERYTHING CHEAPER AND CLEARER.

  5. Game engines & AI empower CREATORS — if used right.

  6. Every creative is a business.

  7. VP and AI are being marketed wrong.

  8. Real-time design is for the smart, not the rich.

  9. Worldbuilding should serve the story, not the TECH.

  10. WE’VE FOUND Filmmaking works best when everyone’s looking at the same thing — that’s why we put everything through the camera.

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