Who We Are
The Mandalorian. DP Greig Fraser (Mandalorian & Dune) reviewing our Unreal Engine scenes.
We’re two worldbuilding nerds who love solving production challenges. From film and TV to game cinematics, we help creators turn early ideas into beautiful, production-ready physical, or digital worlds using collaborative, real-time workflows that keep everyone aligned.
Our purpose is to create worlds that stay with people - grounded, memorable, and full of life. Our promise is to help you understand the story your world wants to tell long before anything gets built.
We’ve been lucky to learn from directors like Jon Favreau, Sam Raimi, and George Miller, and from some incredible production designers and cinematographers along the way. Working with teams at that level taught us how to listen, communicate, and design in a way that truly supports the production.
At the end of the day, we just want to help people make beautiful worlds with less friction, less waste, and more confidence - and we genuinely love the craft.
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Felix Jorge
PRODUCTION DESIGNER / CG SUPERVISOR / PRODUCER
Lets design world, build successful strategies, and help teams make smarter creative decisions early.
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Safari Sosebee
VAD ART DIRECTOR | CG GENERALIST | LIGTHTER
Makes worlds look and feel right — quick, clear, and always in service of the story.
Art departments deserve better tools.
Production designers weren’t trained for today’s workflows — and that’s okay.
Worldbuilding should serve the story, not the pipeline.
Real-time tools empower filmmakers when used intentionally.
Filmmaking works best when everyone sees through the same camera.
What WE
BELIEVE
The ideas that shape how we work and why we do what we do: