Our Approach
Design early. Work through the camera.
Keep everyone aligned.
ART DEPARTMENT
Story-first design that gives your world a clear visual foundation.
We help directors and producers define the look of the project early; mood boards, concept art, storyboards, and design explorations that guide set designers, VFX, costumes, characters, and the rest of the visual team.
Our focus: collaborate on early decisions so crews know exactly what they’re building - physically or digitally.
Virtual Art Department
Real-time worldbuilding that aligns every department around one vision.
Using Unreal Engine, we build digital scenes that let teams scout locations virtually, test ideas, explore blocking, and light the world before anything is built.
Directors get clarity.
DPs get early-camera and lighting.
Producers get realistic plans.
VFX gets clean handoff.
This is where physical, virtual, and VFX workflows finally talk to each other.
Real-Time Production &
VP Integration
Physical + digital pipelines working in parallel.
The same assets designed in the Virtual Art Department feed into:
Previs / techvis
On-set visualization
Virtual production stages (ICVFX / XR)
Game-engine cinematics or interactive experiences
This saves time, reduces VFX overages, and captures more in-camera - all while protecting story and budget.
We help develop your visual language, while aligning the director, art department, camera, VFX, and producers early so the project has:
A clear world logic
Priorities for design, story, & camera
A plan for what’s physical, virtual, or using VFX or AI
This roadmap helps projects stay on schedule.
“When creatives and production align early, the project gets a roadmap that protects story, budget, and execution.” - Felix Jorge
“My goal is to unify story, design, and camera around inspiring imagery from the start.” - Safari Sosebee
Virtual scouts give directors and DPs early clarity on scale, blocking, and camera potential before visiting a real location or building physically. Notes from the scout are combined with lighting and cameras in Unreal to create virtual storyboards that align every department from the start.
Virtual Location Scouting
Lighting and camera tests in Unreal help teams lock creative intent early and reduce on-set guesswork. For ICVFX, these tests can be pushed toward photoreal, giving productions a realistic view of what can be captured in-camera.
VIRTUAL LIGHTING AND CAMERA
Virtual storyboards map shots directly in 3D space so teams walk into production with clear framing, pacing, and scale. Art, camera, VFX, and production all share the same visual plan, cutting down confusion and reshoots, and giving producers a unified way to assess costs.
VIRTUAL STORYBOARDS
Teams gain clarity on what’s physical, what’s virtual, and what’s VFX - supported by realistic schedules and design strategy that keep momentum strong. Projects stay aligned with story, budget, and the resources available.