About Us

The Mandalorian. DP Greig Fraser (Mandalorian & Dune) reviewing our Unreal Engine scenes.

Who We Are
We’re Felix Jorge (Creative Director / VFX Supervisor) and Safari Sosebee (Art Director / Principal Creative) — two creatives who love building worlds. Most of our work starts in Unreal, and can grow into VFX, physical builds, game cinematics, or final ICVFX sets.

What We’re Good At
Designing scenes, shaping environments, leading CG teams, and working closely with key creatives or studio heads — often helping them step into real-time workflows for the first time.

How We’re Different
We stay sharp by experimenting on side-projects and constantly learning new tools and workflows. And because this isn’t a studio, just our corner of the internet, we get to share the work we make for ourselves alongside the collaborations we take on together or individually.

  • Felix Jorge

    CREATIVE DIRECTOR | VFX SUPERVISOR | BD

    Felix Jorge, from Puerto Rico, is a creative director and CG supervisor with a knack for storytelling and connecting art, production, and business development .

  • Safari Sosebee

    ART DIRECTOR | CG GENERALIST | LIGTHTER

    Safari Sosebee, originally from North Carolina, is an art director and principal creative with a strong eye for visual storytelling and a master at lighting.

Our
Beliefs

We keep things simple: listen first, make it visual early, and stay close to the team all the way through.

  • Every project begins with understanding what people are trying to say. We listen or read the story, tone, and intent, so we are clear before we make anything.

  • Ideas get easier when you can see them. We like to put something on screen quickly, even if it’s rough, so teams can react, adjust, and align without guesswork.

  • The early designs shouldn’t disappear. We try to build things that become useful blueprints — helping productions stay on schedule, stay on budget, and put their energy where it matters most.

  • We come from visualization, virtual production, and VFX, and we use whatever supports the storytellers. VAD, VP, ICVFX, AI — only if they genuinely make the work better.

  • We stay close to look development and build proof-of-concepts that show a process can actually work. We like finding simple, innovative ways to solve problems before they become expensive.

  • We care about the creative community. Workshops, notes, and behind-the-scenes posts are our way of helping others pick up these workflows and make them their own.

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