About Us

We’re Safari & Felix — an art director / producer / GENERALISTS duo helping teams use Unreal Engine and virtual production to plan, pitch, and deliver with confidence.

(Image Above) The Mandalorian — Season 1. DP Greig Fraser (Mando & Dune) reviewing the set lighting we built, in a VAD lighting weekly-review we led to align look, notes, and shoot needs.

Safari Sosebee, from North Carolina, is an art director, CG generalist, and prolific lighter who brings a filmmaker’s eye to every frame. Felix Jorge, hailing from Puerto Rico, is a creative producer, CG generalist, and workflow developer who bridges art, production, and tech.

We create high-quality Unreal Engine environments and shots for film, TV, game cinematics, commercials, and interactive experiences. We often guide teams through this process for the first time, working side by side in a real-time, iterative workflow that build worlds around their vision.

We believe anything we make should serve both story and budget. Using previs and virtual location scouts, we explore options early and use quick visuals to uncover new ideas and smarter paths forward.

Once the design is locked, we know exactly what to take to final; reducing risk in production and post with a clear visual blueprint every department can follow.

What makes us different? Our complementary skill sets, 15+ years of collaboration, and a shared curiosity that keeps us pushing how stories get made. We love building worlds — and we’re here to help build yours.

who we are

Felix Jorge

Creative Director / VP Supervisor

MORE ABOUT FELIX JORGE

Safari Sosebee

Art & real-time Lighting director

MORE ABOUT SAFARI SOSEBEE

FAQ’s

Have a Question?
    • VAD = design/plan. Worlds, blockouts, lookdev, previs, virtual scouts.

    • VP = shoot support. Final Unreal Scenes for the stage, lighting, lenses.

    • We can do either; or both.

    • Earlier is better. Typically:
      Pre-production Kick-off → Blockout worlds → Virtual Location Scouts (Look Dev) → Plan/Handoff → Final Rendering for VFX / or Handoff Real-time Set to LED Stage.

    • Unreal levels, still frames, cinematic renders, shot/lens notes, handoff pack.

    • Use UE Previs for Art/VFX/Camera/Editorial teams to use it, align fast and de-risk production.

    • Absolutely. We’ll just need a quick intro, we’ll kick-off friendly reviews together, and collaborate on achieving success.

    • We plug into your pipeline and collaborate with your Director, PD, DP, VFX Sup, VP, and vendors.

    • Phased scopes. Cost drivers: fidelity, new builds vs kitbash, shot count, review rounds, schedule.

    • To save: We help align on our targets early, reuse assets smartly, use AI when applicable, design live-with you.

    • We build quick proofs of concept to lock the pipeline, prove feasibility, and hit the required cost and fidelity.