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Notes and lessons on worldbuilding, design, and real-time filmmaking - drawn from real projects and ongoing experiments.
AI Won’t Replace Taste: A Creative Check-In with Rebekah Bukhbinder
In this episode of Creative Check-in we’re talking with production designer/art director Rebekah Bukhbinder (The Mandalorian, Star Wars) about her path from architecture to Star Wars, what the industry actually looks like right now, and how she’s using AI without losing her own personal taste.
building scenes out of Unreal engine for Mandalorian S2 & Boba Fett
In this episode, we break down how The Mandalorian S2 and Boba Fett used virtual scouts to plan scenes. Looking through shots, Unreal Engine tools, and virtual art department workflows.