Felix Jorge
Creative Director · CG & VP Supervisor · Producer
Email: felixjorge.design@gmail.com
Project Highlights
About Felix
I like helping teams move from big ideas into executable plans, and then working together to bring them to life. Drawing from experience in art departments, virtual production, VFX, and executive leadership, I work alongside creative and production leads to shape the vision, align ambition with budget, and implement systems that help the team execute with confidence.
View Resume
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Emmy Awards – 2019–2020
Outstanding Production Design For Narrative Program (The Mandalorian)Contributions to major franchises: Star Wars, Marvel, Warner Bros., Netflix
Featured by:Emmys, Golden Globes, ADG, SIGGRAPH, GDC, NAB
Published in: ASC Magazine, Epic’s Virtual Production Guidebook, VES Handbook
Interviews and Keynotes: Corridor Crew, Gnomon, Game Developers Conference (GDC), Future of Film, ASC + Epic Games VP Masterclass, and more.
My Blog
Megalopolis: How to Use Unreal Engine For Final VFX? | Breakdown
We had a small team working in Unreal Engine to create final VFX environments for Megalopolis. Here’s a look at what we learned, how we built the shots, and how we worked closely with the VFX supervisors.
Who’s Behind the Pitch: Turning Creative Ideas Into Something You Can Sell | Article
A few lessons I’ve learned about turning creative ideas into something clear, shareable, and pitchable, without overthinking it.
How We Built VAD Digital Sets for Ahsoka Using Unreal Engine | Breakdown
An in-depth look at Safari’s virtual set design process used to create Unreal Engine environments in pre-production to plan the in-camera VFX for Ahsoka.
What I Learned Leading Narwhal Studios. A Virtual Production Studio? | article
An article talking about scaling a creative studio, and referencing our own experience from 10 years of running Happy Mushroom / Narwhal Studios.